Volumetric video streaming: Current approaches and implementations
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Abstract (arXiv)
The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such contents need large volumes of data to accurately represent the real world. Thus, novel optimization solutions and delivery systems are needed to enable volumetric video streaming over bandwidth-limited networks. In this chapter, we discuss theoretical approaches to volumetric video streaming optimization, through compression solutions, as well as network and user adaptation, for high-end and low-powered devices. Moreover, we present an overview of existing end-to-end systems, and we point to the future of volumetric video streaming.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 5 Sep 2022.
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Citing papers per year: 2024: 5; 2025: 1; 2026: 3.
9 papers.
- 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenescited by 20
- 2024Metarobotics for Industry and Society: Vision, Technologies, and Opportunitiescited by 2
- 2024AI-Driven Innovations in Volumetric Video Streaming: A Reviewcited by 2
- 2026Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representationcited by 1
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortizationcited by 1
- 2024LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streamingcited by 0
- 2024DeformStream: Deformation-based Adaptive Volumetric Video Streamingcited by 0
- 2024The evolution of volumetric video: A survey of smart transcoding and compression approachescited by 0
- 2026EvoGS: Constructing Continuous-Layered Gaussian Splatting with Evolution Tree for Scalable 3D Streamingcited by 0
- 2026EvoGS: Constructing Continuous-Layered Gaussian Splatting with Evolution Tree for Scalable 3D Streaming5 Jun 2026
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization12 Jan 2026
- 2026Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representation8 Jan 2026
- 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes22 Jan 2025
- 2024AI-Driven Innovations in Volumetric Video Streaming: A Review15 Dec 2024
- 2024The evolution of volumetric video: A survey of smart transcoding and compression approaches4 Nov 2024
- 2024DeformStream: Deformation-based Adaptive Volumetric Video Streaming25 Sep 2024
- 2024LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming27 Aug 2024
- 2024Metarobotics for Industry and Society: Vision, Technologies, and Opportunities31 Mar 2024