FLARE: Fast Learning of Animatable and Relightable Mesh Avatars
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Abstract (arXiv)
Our goal is to efficiently learn personalized animatable 3D head avatars from videos that are geometrically accurate, realistic, relightable, and compatible with current rendering systems. While 3D meshes enable efficient processing and are highly portable, they lack realism in terms of shape and appearance. Neural representations, on the other hand, are realistic but lack compatibility and are slow to train and render. Our key insight is that it is possible to efficiently learn high-fidelity 3D mesh representations via differentiable rendering by exploiting highly-optimized methods from traditional computer graphics and approximating some of the components with neural networks. To that end, we introduce FLARE, a technique that enables the creation of animatable and relightable mesh avatars from a single monocular video. First, we learn a canonical geometry using a mesh representation, enabling efficient differentiable rasterization and straightforward animation via learned blendshapes and linear blend skinning weights. Second, we follow physically-based rendering and factor observed colors into intrinsic albedo, roughness, and a neural representation of the illumination, allowing the learned avatars to be relit in novel scenes. Since our input videos are captured on a single device with a narrow field of view, modeling the surrounding environment light is non-trivial. Based on the split-sum approximation for modeling specular reflections, we address this by approximating the pre-filtered environment map with a multi-layer perceptron (MLP) modulated by the surface roughness, eliminating the need to explicitly model the light. We demonstrate that our mesh-based avatar formulation, combined with learned deformation, material, and lighting MLPs, produces avatars with high-quality geometry and appearance, while also being efficient to train and render compared to existing approaches.
Key facts. Cited by 39 papers in the map (data through 7 Oct 2026). Builds on 29 of its 58 references that are in the map. First posted on arXiv 26 Oct 2023.
Builds on
29 of 58 references.
References · 29
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- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 475
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17 more
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
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- 2022AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxelscited by 73
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
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- 2022SIRA: Relightable Avatars from a Single Imagecited by 12
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Citing papers per year: 2023: 6; 2024: 13; 2025: 13; 2026: 7.
39 papers.
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- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
- 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
- 2024URAvatar: Universal Relightable Gaussian Codec Avatarscited by 43
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
- 2023VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactmentcited by 33
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 27
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
- 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
- 2024VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresencecited by 19
- 20233DiFACE: Diffusion-based Speech-driven 3D Facial Animation and Editingcited by 15
27 more
- 2024SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatarscited by 15
- 2024PEGASUS: Personalized Generative 3D Avatars with Composable Attributescited by 7
- 2024GASP: Gaussian Avatars with Synthetic Priorscited by 7
- 2024High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Renderingcited by 6
- 2024SPARK: Self-supervised Personalized Real-time Monocular Face Capturecited by 6
- 2025Facial Appearance Capture at Home with Patch-Level Reflectance Priorcited by 5
- 20253DiFACE: Synthesizing and Editing Holistic 3D Facial Animationcited by 4
- 2024Monocular Facial Appearance Capture in the Wildcited by 2
- 2025PrismAvatar: Real-time animated 3D neural head avatars on edge devicescited by 2
- 2025ToonifyGB: StyleGAN-based Gaussian Blendshapes for 3D Stylized Head Avatarscited by 2
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2
- 2023360deg Volumetric Portrait Avatarcited by 1
- 2024LightAvatar: Efficient Head Avatar as Dynamic Neural Light Fieldcited by 1
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Imagescited by 1
- 2025Capturing Head Avatar with Hand Contacts from a Monocular Videocited by 1
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Renderingcited by 1
- 2024High-quality Animatable Eyelid Shapes from Lightweight Capturescited by 0
- 2025Improving Facial Rig Semantics for Tracking and Retargetingcited by 0
- 2025GLVD: Guided Learned Vertex Descentcited by 0
- 2026RelightAnyone: A Generalized Relightable 3D Gaussian Head Modelcited by 0
- 2026Learning a Delighting Prior for Facial Appearance Capture in the Wildcited by 0
- 2026Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Haircited by 0
- 2026FiCA: Feed-forward instant Gaussian Codec Avatars from a Single Portrait Imagecited by 0
- 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capturecited by 0
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modelingcited by 0
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responsescited by 0
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses21 Sep 2026
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capture31 Aug 2026
- 2026FiCA: Feed-forward instant Gaussian Codec Avatars from a Single Portrait Image23 Jun 2026
- 2026Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair6 Jun 2026
- 2026Learning a Delighting Prior for Facial Appearance Capture in the Wild7 May 2026
- 2026RelightAnyone: A Generalized Relightable 3D Gaussian Head Model6 Jan 2026
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars24 Dec 2025
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering12 Dec 2025
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025Capturing Head Avatar with Hand Contacts from a Monocular Video20 Oct 2025
- 2025GLVD: Guided Learned Vertex Descent7 Oct 2025
27 more
- 20253DiFACE: Synthesizing and Editing Holistic 3D Facial Animation30 Sep 2025
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images28 Aug 2025
- 2025Improving Facial Rig Semantics for Tracking and Retargeting11 Aug 2025
- 2025Facial Appearance Capture at Home with Patch-Level Reflectance Prior4 Jun 2025
- 2025ToonifyGB: StyleGAN-based Gaussian Blendshapes for 3D Stylized Head Avatars15 May 2025
- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars17 Mar 2025
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatar11 Mar 2025
- 2025PrismAvatar: Real-time animated 3D neural head avatars on edge devices10 Feb 2025
- 2024Monocular Facial Appearance Capture in the Wild17 Dec 2024
- 2024GASP: Gaussian Avatars with Synthetic Priors10 Dec 2024
- 2024URAvatar: Universal Relightable Gaussian Codec Avatars31 Oct 2024
- 2024SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars15 Oct 2024
- 2024High-quality Animatable Eyelid Shapes from Lightweight Captures2 Oct 2024
- 2024LightAvatar: Efficient Head Avatar as Dynamic Neural Light Field26 Sep 2024
- 2024SPARK: Self-supervised Personalized Real-time Monocular Face Capture12 Sep 2024
- 2024VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence25 May 2024
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing29 Apr 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting8 Mar 2024
- 2024PEGASUS: Personalized Generative 3D Avatars with Composable Attributes16 Feb 2024
- 2024High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering16 Jan 2024
- 2023360deg Volumetric Portrait Avatar8 Dec 2023
- 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing8 Dec 2023
- 2023VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactment7 Dec 2023
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar7 Dec 2023
- 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting5 Dec 2023
- 20233DiFACE: Diffusion-based Speech-driven 3D Facial Animation and Editing1 Dec 2023
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
- 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
- 2024URAvatar: Universal Relightable Gaussian Codec Avatarscited by 43
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
- 2023VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactmentcited by 33
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 27
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
- 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
- 2024VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresencecited by 19
- 2024SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatarscited by 15
12 most cited of 36 All 36 (JSON)
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses21 Sep 2026
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capture31 Aug 2026
- 2026Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair6 Jun 2026
- 2026Learning a Delighting Prior for Facial Appearance Capture in the Wild7 May 2026
- 2026RelightAnyone: A Generalized Relightable 3D Gaussian Head Model6 Jan 2026
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars24 Dec 2025
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering12 Dec 2025
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025Capturing Head Avatar with Hand Contacts from a Monocular Video20 Oct 2025
- 2025GLVD: Guided Learned Vertex Descent7 Oct 2025
- 20253DiFACE: Synthesizing and Editing Holistic 3D Facial Animation30 Sep 2025
12 newest of 36 All 36 (JSON)