mlsanityData to 7 Oct 2026

FLARE: Fast Learning of Animatable and Relightable Mesh Avatars

arXiv 2310.17519 ↗First posted 26 Oct 2023cs.CVcited by 39

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Abstract (arXiv)

Our goal is to efficiently learn personalized animatable 3D head avatars from videos that are geometrically accurate, realistic, relightable, and compatible with current rendering systems. While 3D meshes enable efficient processing and are highly portable, they lack realism in terms of shape and appearance. Neural representations, on the other hand, are realistic but lack compatibility and are slow to train and render. Our key insight is that it is possible to efficiently learn high-fidelity 3D mesh representations via differentiable rendering by exploiting highly-optimized methods from traditional computer graphics and approximating some of the components with neural networks. To that end, we introduce FLARE, a technique that enables the creation of animatable and relightable mesh avatars from a single monocular video. First, we learn a canonical geometry using a mesh representation, enabling efficient differentiable rasterization and straightforward animation via learned blendshapes and linear blend skinning weights. Second, we follow physically-based rendering and factor observed colors into intrinsic albedo, roughness, and a neural representation of the illumination, allowing the learned avatars to be relit in novel scenes. Since our input videos are captured on a single device with a narrow field of view, modeling the surrounding environment light is non-trivial. Based on the split-sum approximation for modeling specular reflections, we address this by approximating the pre-filtered environment map with a multi-layer perceptron (MLP) modulated by the surface roughness, eliminating the need to explicitly model the light. We demonstrate that our mesh-based avatar formulation, combined with learned deformation, material, and lighting MLPs, produces avatars with high-quality geometry and appearance, while also being efficient to train and render compared to existing approaches.

Key facts. Cited by 39 papers in the map (data through 7 Oct 2026). Builds on 29 of its 58 references that are in the map. First posted on arXiv 26 Oct 2023.

Builds on

29 of 58 references.

References · 29

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  6. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
  7. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  8. 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 631
  9. 2017How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)cited by 524
  10. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  11. 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 475
  12. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
17 more
  1. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  2. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  3. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  4. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  5. 2017A General and Adaptive Robust Loss Functioncited by 236
  6. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
  7. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  8. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  9. 2022Towards Metrical Reconstruction of Human Facescited by 165
  10. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  11. 2020MODNet: Real-Time Trimap-Free Portrait Matting via Objective Decompositioncited by 127
  12. 2022AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxelscited by 73
  13. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  14. 2021Towards High Fidelity Monocular Face Reconstruction with Rich Reflectance using Self-supervised Learning and Ray Tracingcited by 48
  15. 2022Multi-View Mesh Reconstruction with Neural Deferred Shadingcited by 44
  16. 2022Towards Racially Unbiased Skin Tone Estimation via Scene Disambiguationcited by 32
  17. 2022SIRA: Relightable Avatars from a Single Imagecited by 12

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 6; 2024: 13; 2025: 13; 2026: 7.

39 papers.

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  1. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  2. 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
  3. 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
  4. 2024URAvatar: Universal Relightable Gaussian Codec Avatarscited by 43
  5. 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
  6. 2023VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactmentcited by 33
  7. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
  8. 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 27
  9. 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
  10. 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
  11. 2024VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresencecited by 19
  12. 20233DiFACE: Diffusion-based Speech-driven 3D Facial Animation and Editingcited by 15
27 more
  1. 2024SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatarscited by 15
  2. 2024PEGASUS: Personalized Generative 3D Avatars with Composable Attributescited by 7
  3. 2024GASP: Gaussian Avatars with Synthetic Priorscited by 7
  4. 2024High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Renderingcited by 6
  5. 2024SPARK: Self-supervised Personalized Real-time Monocular Face Capturecited by 6
  6. 2025Facial Appearance Capture at Home with Patch-Level Reflectance Priorcited by 5
  7. 20253DiFACE: Synthesizing and Editing Holistic 3D Facial Animationcited by 4
  8. 2024Monocular Facial Appearance Capture in the Wildcited by 2
  9. 2025PrismAvatar: Real-time animated 3D neural head avatars on edge devicescited by 2
  10. 2025ToonifyGB: StyleGAN-based Gaussian Blendshapes for 3D Stylized Head Avatarscited by 2
  11. 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2
  12. 2023360deg Volumetric Portrait Avatarcited by 1
  13. 2024LightAvatar: Efficient Head Avatar as Dynamic Neural Light Fieldcited by 1
  14. 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Imagescited by 1
  15. 2025Capturing Head Avatar with Hand Contacts from a Monocular Videocited by 1
  16. 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
  17. 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Renderingcited by 1
  18. 2024High-quality Animatable Eyelid Shapes from Lightweight Capturescited by 0
  19. 2025Improving Facial Rig Semantics for Tracking and Retargetingcited by 0
  20. 2025GLVD: Guided Learned Vertex Descentcited by 0
  21. 2026RelightAnyone: A Generalized Relightable 3D Gaussian Head Modelcited by 0
  22. 2026Learning a Delighting Prior for Facial Appearance Capture in the Wildcited by 0
  23. 2026Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Haircited by 0
  24. 2026FiCA: Feed-forward instant Gaussian Codec Avatars from a Single Portrait Imagecited by 0
  25. 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capturecited by 0
  26. 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modelingcited by 0
  27. 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responsescited by 0