Deformable Model-Driven Neural Rendering for High-Fidelity 3D Reconstruction of Human Heads Under Low-View Settings
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Abstract (arXiv)
Reconstructing 3D human heads in low-view settings presents technical challenges, mainly due to the pronounced risk of overfitting with limited views and high-frequency signals. To address this, we propose geometry decomposition and adopt a two-stage, coarse-to-fine training strategy, allowing for progressively capturing high-frequency geometric details. We represent 3D human heads using the zero level-set of a combined signed distance field, comprising a smooth template, a non-rigid deformation, and a high-frequency displacement field. The template captures features that are independent of both identity and expression and is co-trained with the deformation network across multiple individuals with sparse and randomly selected views. The displacement field, capturing individual-specific details, undergoes separate training for each person. Our network training does not require 3D supervision or object masks. Experimental results demonstrate the effectiveness and robustness of our geometry decomposition and two-stage training strategy. Our method outperforms existing neural rendering approaches in terms of reconstruction accuracy and novel view synthesis under low-view settings. Moreover, the pre-trained template serves a good initialization for our model when encountering unseen individuals.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 31 of its 52 references that are in the map. First posted on arXiv 24 Mar 2023.
Builds on
31 of 52 references.
References · 31
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19 more
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Built on by
Citing papers per year: 2023: 2; 2024: 3; 2025: 2.
7 papers.
- 2025FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistencycited by 30
- 2024SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatarscited by 15
- 2025CoopTrack: Exploring End-to-End Learning for Efficient Cooperative Sequential Perceptioncited by 12
- 2024GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstructioncited by 7
- 2023Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Renderingcited by 4
- 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Imagescited by 4
- 2024Single Image, Any Face: Generalisable 3D Face Generationcited by 4
- 2025CoopTrack: Exploring End-to-End Learning for Efficient Cooperative Sequential Perception25 Jul 2025
- 2025FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency8 Jan 2025
- 2024GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction24 Nov 2024
- 2024SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars15 Oct 2024
- 2024Single Image, Any Face: Generalisable 3D Face Generation25 Sep 2024
- 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images11 Dec 2023
- 2023Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering9 Oct 2023