mlsanityData to 14 Oct 2026

SLAG: Scalable Language-Augmented Gaussian Splatting

arXiv 2505.08124 ↗First posted 12 May 2025cs.CV cs.AI cs.ROcited by 4

Not on the map. Why?

Abstract (arXiv)

Language-augmented scene representations hold great promise for large-scale robotics applications such as search-and-rescue, smart cities, and mining. Many of these scenarios are time-sensitive, requiring rapid scene encoding while also being data-intensive, necessitating scalable solutions. Deploying these representations on robots with limited computational resources further adds to the challenge. To address this, we introduce SLAG, a multi-GPU framework for language-augmented Gaussian splatting that enhances the speed and scalability of embedding large scenes. Our method integrates 2D visual-language model features into 3D scenes using SAM and CLIP. Unlike prior approaches, SLAG eliminates the need for a loss function to compute per-Gaussian language embeddings. Instead, it derives embeddings from 3D Gaussian scene parameters via a normalized weighted average, enabling highly parallelized scene encoding. Additionally, we introduce a vector database for efficient embedding storage and retrieval. Our experiments show that SLAG achieves an 18 times speedup in embedding computation on a 16-GPU setup compared to OpenGaussian, while preserving embedding quality on the ScanNet and LERF datasets. For more details, visit our project website: https://slag-project.github.io/.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 29 of its 41 references that are in the map. First posted on arXiv 12 May 2025.

Builds on

29 of 41 references.

References · 29

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2023Segment Anythingcited by 8,234
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  5. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
  6. 2023Point Transformer V3: Simpler, Faster, Strongercited by 589
  7. 2023LERF: Language Embedded Radiance Fieldscited by 543
  8. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  9. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  10. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
  11. 2022Visual Language Maps for Robot Navigationcited by 365
  12. 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 208
17 more
  1. 2023Segment Any 3D Gaussianscited by 161
  2. 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 145
  3. 2023Distilled Feature Fields Enable Few-Shot Language-Guided Manipulationcited by 130
  4. 2023Language Embedded Radiance Fields for Zero-Shot Task-Oriented Graspingcited by 91
  5. 2024Improving 2D Feature Representations by 3D-Aware Fine-Tuningcited by 71
  6. 2024OpenNeRF: Open Set 3D Neural Scene Segmentation with Pixel-Wise Features and Rendered Novel Viewscited by 69
  7. 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 54
  8. 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
  9. 2023AGILE3D: Attention Guided Interactive Multi-object 3D Segmentationcited by 33
  10. 2024Search3D: Hierarchical Open-Vocabulary 3D Segmentationcited by 31
  11. 20223D Segmentation of Humans in Point Clouds with Synthetic Datacited by 24
  12. 2024ICGNet: A Unified Approach for Instance-Centric Graspingcited by 16
  13. 2024Spot-Compose: A Framework for Open-Vocabulary Object Retrieval and Drawer Manipulation in Point Cloudscited by 15
  14. 2023LABELMAKER: Automatic Semantic Label Generation from RGB-D Trajectoriescited by 14
  15. 2021HybVIO: Pushing the Limits of Real-time Visual-inertial Odometrycited by 8
  16. 2024ARKit LabelMaker: A New Scale for Indoor 3D Scene Understandingcited by 7
  17. 2025OpenCity3D: What do Vision-Language Models know about Urban Environments?cited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 1.

4 papers.