mlsanityData to 7 Oct 2026

LoBE-GS: Load-Balanced and Efficient 3D Gaussian Splatting for Large-Scale Scene Reconstruction

arXiv 2510.01767 ↗First posted 2 Oct 2025cs.CVcited by 2

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has established itself as an efficient representation for real-time, high-fidelity 3D scene reconstruction. However, scaling 3DGS to large and unbounded scenes such as city blocks remains difficult. Existing divide-and-conquer methods alleviate memory pressure by partitioning the scene into blocks and training on multiple, non-communicating GPUs, but introduce new bottlenecks: (i) partitions suffer from severe load imbalance since uniform or heuristic splits do not reflect actual computational demands, and (ii) coarse-to-fine pipelines fail to exploit the coarse stage efficiently, often reloading the entire model and incurring high overhead. In this work, we introduce LoBE-GS, a novel Load-Balanced and Efficient 3D Gaussian Splatting framework, that re-engineers the large-scale 3DGS pipeline. Specifically, LoBE-GS introduces a load-balanced KD-tree scene partitioning scheme with optimized cutlines that balance per-block camera counts. To accelerate preprocessing, it employs depth-based back-projection for fast camera assignment, reducing processing time from hours to minutes. It further reduces training cost through two lightweight techniques: visibility cropping and selective densification. Evaluations on large-scale urban and outdoor datasets show that LoBE-GS consistently achieves up to 2 times faster end-to-end training time than state-of-the-art baselines, while maintaining reconstruction quality and enabling scalability to scenes infeasible with vanilla 3DGS.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 23 of its 29 references that are in the map. First posted on arXiv 2 Oct 2025.

Builds on

23 of 29 references.

References · 23

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  3. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  4. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
  5. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
  6. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  7. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
  8. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  9. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  10. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
  11. 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
  12. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
11 more
  1. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
  2. 2021Capturing, Reconstructing, and Simulating: the UrbanScene3D Datasetcited by 117
  3. 2024DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensuscited by 51
  4. 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
  5. 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 48
  6. 2024Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenescited by 30
  7. 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstructioncited by 27
  8. 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstructioncited by 26
  9. 2025DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagerycited by 20
  10. 2024NeRF-XL: Scaling NeRFs with Multiple GPUscited by 19
  11. 2025Robust and Efficient 3D Gaussian Splatting for Urban Scene Reconstructioncited by 7

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Citing papers per year: 2026: 2.

2 papers.