mlsanityData to 14 Oct 2026

Improving Continual Learning for Gaussian Splatting based Environments Reconstruction on Commercial Off-the-Shelf Edge Devices

arXiv 2603.08499 ↗First posted 9 Mar 2026cs.CVcited by 1

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Abstract (arXiv)

Novel view synthesis (NVS) is increasingly relevant for edge robotics, where compact and incrementally updatable 3D scene models are needed for SLAM, navigation, and inspection under tight memory and latency budgets. Variational Bayesian Gaussian Splatting (VBGS) enables replay-free continual updates for the 3DGS algorithm by maintaining a probabilistic scene model, but its high-precision computations and large intermediate tensors make on-device training impractical. We present a precision-adaptive optimization framework that enables VBGS training on resource-constrained hardware without altering its variational formulation. We (i) profile VBGS to identify memory/latency hotspots, (ii) fuse memory-dominant kernels to reduce materialized intermediate tensors, and (iii) automatically assign operation-level precisions via a mixed-precision search with bounded relative error. Across the Blender, Habitat, and Replica datasets, our optimised pipeline reduces peak memory from 9.44 GB to 1.11 GB and training time from ~234 min to ~61 min on an A5000 GPU, while preserving (and in some cases improving) reconstruction quality of the state-of-the-art VBGS baseline. We also enable for the first time NVS training on a commercial embedded platform, the Jetson Orin Nano, reducing per-frame latency by 19x compared to 3DGS.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 17 of its 23 references that are in the map. First posted on arXiv 9 Mar 2026.

Builds on

17 of 23 references.

References · 17

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  4. 2016Variational Inference: A Review for Statisticianscited by 1,472
  5. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  6. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  7. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  8. 2023A Comprehensive Survey of Continual Learning: Theory, Method and Applicationcited by 872
  9. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  10. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  11. 2023Gaussian Splatting SLAMcited by 415
  12. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
5 more
  1. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  2. 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
  3. 2023CLNeRF: Continual Learning Meets NeRFcited by 24
  4. 2025RTGS: Real-Time 3D Gaussian Splatting SLAM via Multi-Level Redundancy Reductioncited by 5
  5. 2025Edge Collaborative Gaussian Splatting with Integrated Rendering and Communicationcited by 2

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