HuSc3D: Human Sculpture dataset for 3D object reconstruction
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Abstract (arXiv)
3D scene reconstruction from 2D images is one of the most important tasks in computer graphics. Unfortunately, existing datasets and benchmarks concentrate on idealized synthetic or meticulously captured realistic data. Such benchmarks fail to convey the inherent complexities encountered in newly acquired real-world scenes. In such scenes especially those acquired outside, the background is often dynamic, and by popular usage of cell phone cameras, there might be discrepancies in, e.g., white balance. To address this gap, we present HuSc3D, a novel dataset specifically designed for rigorous benchmarking of 3D reconstruction models under realistic acquisition challenges. Our dataset uniquely features six highly detailed, fully white sculptures characterized by intricate perforations and minimal textural and color variation. Furthermore, the number of images per scene varies significantly, introducing the additional challenge of limited training data for some instances alongside scenes with a standard number of views. By evaluating popular 3D reconstruction methods on this diverse dataset, we demonstrate the distinctiveness of HuSc3D in effectively differentiating model performance, particularly highlighting the sensitivity of methods to fine geometric details, color ambiguity, and varying data availability--limitations often masked by more conventional datasets.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 16 of its 25 references that are in the map. First posted on arXiv 9 Jun 2025.
Builds on
16 of 25 references.
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4 more
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Citing papers per year: 2026: 1.
1 paper.
- 2026IRIS: Intersection-aware Ray-based Implicit Editable Scenes16 Mar 2026