mlsanityData to 14 Oct 2026

MiraGe: Editable 2D Images using Gaussian Splatting

arXiv 2410.01521 ↗First posted 2 Oct 2024cs.CVcited by 12

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Abstract (arXiv)

Implicit Neural Representations (INRs) approximate discrete data through continuous functions and are commonly used for encoding 2D images. Traditional image-based INRs employ neural networks to map pixel coordinates to RGB values, capturing shapes, colors, and textures within the network's weights. Recently, GaussianImage has been proposed as an alternative, using Gaussian functions instead of neural networks to achieve comparable quality and compression. Such a solution obtains a quality and compression ratio similar to classical INR models but does not allow image modification. In contrast, our work introduces a novel method, MiraGe, which uses mirror reflections to perceive 2D images in 3D space and employs flat-controlled Gaussians for precise 2D image editing. Our approach improves the rendering quality and allows realistic image modifications, including human-inspired perception of photos in the 3D world. Thanks to modeling images in 3D space, we obtain the illusion of 3D-based modification in 2D images. We also show that our Gaussian representation can be easily combined with a physics engine to produce physics-based modification of 2D images. Consequently, MiraGe allows for better quality than the standard approach and natural modification of 2D images

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 23 of its 38 references that are in the map. First posted on arXiv 2 Oct 2024.

Builds on

23 of 38 references.

References · 23

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,238
  4. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,200
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  7. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  8. 2021Neural Fields in Visual Computing and Beyondcited by 540
  9. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  10. 2023DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editingcited by 294
  11. 2023WIRE: Wavelet Implicit Neural Representationscited by 220
  12. 2023Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifoldcited by 219
11 more
  1. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
  2. 2024PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generationcited by 174
  3. 2024GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splattingcited by 99
  4. 2023FINER: Flexible spectral-bias tuning in Implicit NEural Representation by Variable-periodic Activation Functionscited by 78
  5. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 70
  6. 2019Hypernetwork functional image representationcited by 65
  7. 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
  8. 2024GASP: Gaussian Splatting for Physic-Based Simulationscited by 24
  9. 2024D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soupcited by 18
  10. 20232D, 2.5D, or 3D? An Exploratory Study on Multilayer Network Visualisations in Virtual Realitycited by 1
  11. 2024An Inpainting-Infused Pipeline for Attire and Background Replacementcited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 6; 2026: 5.

12 papers.