HOIGaze: Gaze Estimation During Hand-Object Interactions in Extended Reality Exploiting Eye-Hand-Head Coordination
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Abstract (arXiv)
We present HOIGaze - a novel learning-based approach for gaze estimation during hand-object interactions (HOI) in extended reality (XR). HOIGaze addresses the challenging HOI setting by building on one key insight: The eye, hand, and head movements are closely coordinated during HOIs and this coordination can be exploited to identify samples that are most useful for gaze estimator training - as such, effectively denoising the training data. This denoising approach is in stark contrast to previous gaze estimation methods that treated all training samples as equal. Specifically, we propose: 1) a novel hierarchical framework that first recognises the hand currently visually attended to and then estimates gaze direction based on the attended hand; 2) a new gaze estimator that uses cross-modal Transformers to fuse head and hand-object features extracted using a convolutional neural network and a spatio-temporal graph convolutional network; and 3) a novel eye-head coordination loss that upgrades training samples belonging to the coordinated eye-head movements. We evaluate HOIGaze on the HOT3D and Aria digital twin (ADT) datasets and show that it significantly outperforms state-of-the-art methods, achieving an average improvement of 15.6% on HOT3D and 6.0% on ADT in mean angular error. To demonstrate the potential of our method, we further report significant performance improvements for the sample downstream task of eye-based activity recognition on ADT. Taken together, our results underline the significant information content available in eye-hand-head coordination and, as such, open up an exciting new direction for learning-based gaze estimation.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 10 of its 45 references that are in the map. First posted on arXiv 28 Apr 2025.
Builds on
10 of 45 references.
References · 10
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
- 2020Rescaling Egocentric Visioncited by 540
- 2017MPIIGaze: Real-World Dataset and Deep Appearance-Based Gaze Estimationcited by 118
- 2024TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understandingcited by 88
- 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 82
- 2019Gaze-in-wild: A dataset for studying eye and head coordination in everyday activitiescited by 25
- 2024HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxescited by 17
- 2022Intention estimation from gaze and motion features for human-robot shared-control object manipulationcited by 11
- 2024ActionDiffusion: An Action-aware Diffusion Model for Procedure Planning in Instructional Videoscited by 8
- 2024HaHeAE: Learning Generalisable Joint Representations of Human Hand and Head Movements in Extended Realitycited by 2
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Citing papers per year: 2025: 2; 2026: 1.
3 papers.