mlsanityData to 7 Oct 2026

Learning Precise Affordances from Egocentric Videos for Robotic Manipulation

arXiv 2408.10123 ↗First posted 19 Aug 2024cs.RO cs.CVcited by 34

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Abstract (arXiv)

Affordance, defined as the potential actions that an object offers, is crucial for embodied AI agents. For example, such knowledge directs an agent to grasp a knife by the handle for cutting or by the blade for safe handover. While existing approaches have made notable progress, affordance research still faces three key challenges: data scarcity, poor generalization, and real-world deployment. Specifically, there is a lack of large-scale affordance datasets with precise segmentation maps, existing models struggle to generalize across different domains or novel object and affordance classes, and little work demonstrates deployability in real-world scenarios. In this work, we address these issues by proposing a complete affordance learning system that (1) takes in egocentric videos and outputs precise affordance annotations without human labeling, (2) leverages geometric information and vision foundation models to improve generalization, and (3) introduces a framework that facilitates affordance-oriented robotic manipulation such as tool grasping and robot-to-human tool handover. Experimental results show that our model surpasses the state-of-the-art by 13.8% in mIoU, and the framework achieves 77.1% successful grasping among 179 trials, including evaluations on seen, unseen classes, and cluttered scenes. Project page: https://reagan1311.github.io/affgrasp.

Key facts. Cited by 34 papers in the map (data through 7 Oct 2026). Builds on 64 of its 87 references that are in the map. First posted on arXiv 19 Aug 2024.

Builds on

64 of 87 references.

References · 64

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38 more
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  19. 2023Affordances from Human Videos as a Versatile Representation for Roboticscited by 221
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 14; 2026: 17.

34 papers.

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  1. 2025Evo-1: Lightweight Vision-Language-Action Model with Preserved Semantic Alignmentcited by 35
  2. 2025Robotic Manipulation by Imitating Generated Videos Without Physical Demonstrationscited by 33
  3. 2026PALM: Progress-Aware Policy Learning via Affordance Reasoning for Long-Horizon Robotic Manipulationcited by 20
  4. 2024GLOVER: Generalizable Open-Vocabulary Affordance Reasoning for Task-Oriented Graspingcited by 15
  5. 2025GLOVER++: Unleashing the Potential of Affordance Learning from Human Behaviors for Robotic Manipulationcited by 14
  6. 2025Generating 6DoF Object Manipulation Trajectories from Action Description in Egocentric Visioncited by 11
  7. 2025RAGNet: Large-scale Reasoning-based Affordance Segmentation Benchmark towards General Graspingcited by 11
  8. 2025OPENTOUCH: Bringing Full-Hand Touch to Real-World Interactioncited by 11
  9. 2025Mask2IV: Interaction-Centric Video Generation via Mask Trajectoriescited by 10
  10. 2026T-Rex: Tactile-Reactive Dexterous Manipulationcited by 10
  11. 2025Fast Flow-based Visuomotor Policies via Conditional Optimal Transport Couplingscited by 8
  12. 2026Gaze2Act: Gaze-Conditioned Vision-Language-Action Policies for Interactive Robot Manipulationcited by 8
22 more
  1. 2024UniAff: A Unified Representation of Affordances for Tool Usage and Articulation with Vision-Language Modelscited by 6
  2. 2025Multi-Keypoint Affordance Representation for Functional Dexterous Graspingcited by 4
  3. 2025The Temporal Trap: Entanglement in Pre-Trained Visual Representations for Visuomotor Policy Learningcited by 3
  4. 2025Resource-Efficient Affordance Grounding with Complementary Depth and Semantic Promptscited by 3
  5. 2025Weakly-Supervised Learning of Dense Functional Correspondencescited by 2
  6. 2025Affordance-Guided Diffusion Prior for 3D Hand Reconstructioncited by 2
  7. 2025Attentive Feature Aggregation or: How Policies Learn to Stop Worrying about Robustness and Attend to Task-Relevant Visual Cuescited by 2
  8. 2024SKT: Integrating State-Aware Keypoint Trajectories with Vision-Language Models for Robotic Garment Manipulationcited by 1
  9. 2026VAGNet: Grounding 3D Affordance from Human-Object Interactions in Videoscited by 1
  10. 2026CompassAD: Intent-Driven 3D Affordance Grounding in Functionally Competing Objectscited by 1
  11. 2026GIVE: Grounding Human Gestures in Vision-Language-Action Modelscited by 1
  12. 2026FactCheck: Feasibility-aware Long-term Action Anticipation with Multi-agent Collaborationcited by 1
  13. 2026Probing and Bridging Geometry-Interaction Cues for Affordance Reasoning in Vision Foundation Modelscited by 0
  14. 2026AffordMatcher: Affordance Learning in 3D Scenes from Visual Signifierscited by 0
  15. 2026BLaDA: Bridging Language to Functional Dexterous Actions within 3DGS Fieldscited by 0
  16. 2026Uncertainty Estimation in Instance Segmentation of Affordances via Bayesian Visual Transformerscited by 0
  17. 2026SceneParser: Hierarchical Scene Parsing for Visual Semantics Understandingcited by 0
  18. 2026AFUN: Towards an Affordance Foundation Model for Functionality Understandingcited by 0
  19. 2026The First EgoCross Challenge at EgoVis 2026: Cross-Domain Egocentric Video Question Answeringcited by 0
  20. 2026Zero-shot 2D Grounding with Novel Affordance Typescited by 0
  21. 2026ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesiscited by 0
  22. 2026EgoTools: Towards Tool-Centric Reasoning in Real-World Egocentric Videoscited by 0