Interaction Networks for Learning about Objects, Relations and Physics
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Cited by 23 in World models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Reasoning about objects, relations, and physics is central to human intelligence, and a key goal of artificial intelligence. Here we introduce the interaction network, a model which can reason about how objects in complex systems interact, supporting dynamical predictions, as well as inferences about the abstract properties of the system. Our model takes graphs as input, performs object- and relation-centric reasoning in a way that is analogous to a simulation, and is implemented using deep neural networks. We evaluate its ability to reason about several challenging physical domains: n-body problems, rigid-body collision, and non-rigid dynamics. Our results show it can be trained to accurately simulate the physical trajectories of dozens of objects over thousands of time steps, estimate abstract quantities such as energy, and generalize automatically to systems with different numbers and configurations of objects and relations. Our interaction network implementation is the first general-purpose, learnable physics engine, and a powerful general framework for reasoning about object and relations in a wide variety of complex real-world domains.
Key facts. Cited by 509 papers in the map (data through 14 Oct 2026). First posted on arXiv 1 Dec 2016.
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Citing papers per year: 2019: 1; 2020: 1; 2021: 120; 2022: 117; 2023: 94; 2024: 73; 2025: 43; 2026: 60.
509 papers.
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