mlsanityData to 14 Oct 2026

3D-GRAND: A Million-Scale Dataset for 3D-LLMs with Better Grounding and Less Hallucination

arXiv 2406.05132 ↗First posted 7 Jun 2024cs.CV cs.AI cs.CLcited by 36

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Abstract (arXiv)

The integration of language and 3D perception is crucial for embodied agents and robots that comprehend and interact with the physical world. While large language models (LLMs) have demonstrated impressive language understanding and generation capabilities, their adaptation to 3D environments (3D-LLMs) remains in its early stages. A primary challenge is a lack of large-scale datasets with dense grounding between language and 3D scenes. We introduce 3D-GRAND, a pioneering large-scale dataset comprising 40,087 household scenes paired with 6.2 million densely-grounded scene-language instructions. Our results show that instruction tuning with 3D-GRAND significantly enhances grounding capabilities and reduces hallucinations in 3D-LLMs. As part of our contributions, we propose a comprehensive benchmark 3D-POPE to systematically evaluate hallucination in 3D-LLMs, enabling fair comparisons of models. Our experiments highlight a scaling effect between dataset size and 3D-LLM performance, emphasizing the importance of large-scale 3D-text datasets for embodied AI research. Our results demonstrate early signals for effective sim-to-real transfer, indicating that models trained on large synthetic data can perform well on real-world 3D scans. Through 3D-GRAND and 3D-POPE, we aim to equip the embodied AI community with resources and insights to lead to more reliable and better-grounded 3D-LLMs. Project website: https://3d-grand.github.io

Key facts. Cited by 36 papers in the map (data through 14 Oct 2026). Builds on 64 of its 85 references that are in the map. First posted on arXiv 7 Jun 2024.

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64 of 85 references.

References · 64

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38 more
  1. 2023Evaluating Object Hallucination in Large Vision-Language Modelscited by 1,729
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Citing papers per year: 2024: 5; 2025: 21; 2026: 10.

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  1. 2024LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Modelscited by 96
  2. 2024Do Vision-Language Models Represent Space and How? Evaluating Spatial Frame of Reference Under Ambiguitiescited by 59
  3. 2024Affordance-Guided Reinforcement Learning via Visual Promptingcited by 23
  4. 2025Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysiscited by 23
  5. 2025SpaCE-10: A Comprehensive Benchmark for Multimodal Large Language Models in Compositional Spatial Intelligencecited by 23
  6. 2025Masked Point-Entity Contrast for Open-Vocabulary 3D Scene Understandingcited by 10
  7. 2024PerLA: Perceptive 3D Language Assistantcited by 9
  8. 2025PlaceIt3D: Language-Guided Object Placement in Real 3D Scenescited by 9
  9. 2025Free-form language-based robotic reasoning and graspingcited by 8
  10. 2025SceneCOT: Eliciting Grounded Chain-of-Thought Reasoning in 3D Scenescited by 8
  11. 2025ViGiL3D: A Linguistically Diverse Dataset for 3D Visual Groundingcited by 7
  12. 2025From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMscited by 7
24 more
  1. 2025HIS-GPT: Towards 3D Human-In-Scene Multimodal Understandingcited by 6
  2. 2025HEAL: An Empirical Study on Hallucinations in Embodied Agents Driven by Large Language Modelscited by 6
  3. 2026LMMs Meet Object-Centric Vision: Understanding, Segmentation, Editing and Generationcited by 6
  4. 2025CoNav: Collaborative Cross-Modal Reasoning for Embodied Navigationcited by 5
  5. 2025LEO-VL: Efficient Scene Representation for Scalable 3D Vision-Language Learningcited by 5
  6. 2025VULCAN: Tool-Augmented Multi Agents for Iterative 3D Object Arrangementcited by 4
  7. 20263D-VCD: Hallucination Mitigation in 3D-LLM Embodied Agents through Visual Contrastive Decodingcited by 3
  8. 2024ObjVariantEnsemble: Advancing Point Cloud LLM Evaluation in Challenging Scenes with Subtly Distinguished Objectscited by 2
  9. 2025Situat3DChange: Situated 3D Change Understanding Dataset for Multimodal Large Language Modelcited by 2
  10. 2025MCP4IFC: IFC-Based Building Design Using Large Language Modelscited by 2
  11. 2025Decorum: A Language-Based Approach For Style-Conditioned Synthesis of Indoor 3D Scenescited by 1
  12. 2025LLM-RG: Referential Grounding in Outdoor Scenarios using Large Language Modelscited by 1
  13. 2025Lemon: A Unified and Scalable 3D Multimodal Model for Universal Spatial Understandingcited by 1
  14. 2026HOG-Layout: Hierarchical 3D Scene Generation, Optimization and Editing via Vision-Language Modelscited by 1
  15. 20263D Segmentation Using Viewpoint-Dependent Spatial Relationshipscited by 1
  16. 2025CL3DOR: Contrastive Learning for 3D Large Multimodal Models via Odds Ratio on High-Resolution Point Cloudscited by 0
  17. 2025Large Language Models and 3D Vision for Intelligent Robotic Perception and Autonomycited by 0
  18. 2025Scenes as Tokens: Multi-Scale Normal Distributions Transform Tokenizer for General 3D Vision-Language Understandingcited by 0
  19. 2026Reasoning Matters for 3D Visual Groundingcited by 0
  20. 2026Reinforcing 3D Understanding in Point-VLMs via Geometric Reward Credit Assignmentcited by 0
  21. 2026SSR3D-LLM: Structured Spatial Reasoning via Latent Steps for Fine-Grained Grounding in Unified 3D-LLMscited by 0
  22. 2026Scaling Diverse Language Generation for 3D Visual Groundingcited by 0
  23. 2026Holo-Captioning: Toward the Text Equivalent of 3D Scenescited by 0
  24. 2026Distill What RGB Can Recover: Privileged 3D Evidence for RGB-Only Vision-Language Modelscited by 0