Seeing from Another Perspective: Evaluating Multi-View Understanding in MLLMs
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Multi-view understanding, the ability to reconcile visual information across diverse viewpoints for effective navigation, manipulation, and 3D scene comprehension, is a fundamental challenge in Multi-Modal Large Language Models (MLLMs) to be used as embodied agents. While recent MLLMs have shown impressive advances in high-level reasoning and planning, they frequently fall short when confronted with multi-view geometric consistency and cross-view correspondence. To comprehensively evaluate the challenges of MLLMs in multi-view scene reasoning, we propose All-Angles Bench, a benchmark of over 2,100 human carefully annotated multi-view question-answer pairs across 90 diverse real-world scenes. Our six tasks (counting, attribute identification, relative distance, relative direction, object manipulation, and camera pose estimation) specifically test model's geometric correspondence and the capacity to align information consistently across views. Our extensive experiments, benchmark on 27 representative MLLMs including Gemini-2.0-Flash, Claude-3.7-Sonnet, and GPT-4o against human evaluators reveals a substantial performance gap, indicating that current MLLMs remain far from human-level proficiency. Through in-depth analysis, we show that MLLMs are particularly underperforming under two aspects: (1) cross-view correspondence for partially occluded views and (2) establishing the coarse camera poses. These findings highlight the necessity of domain-specific refinements or modules that embed stronger multi-view awareness. We believe that our All-Angles Bench offers valuable insights and contribute to bridging the gap between MLLMs and human-level multi-view understanding. The project and benchmark are publicly available at https://danielchyeh.github.io/All-Angles-Bench/.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 54 of its 59 references that are in the map. First posted on arXiv 21 Apr 2025.
Builds on
54 of 59 references.
Closest ancestors · 8
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Citing papers per year: 2025: 6; 2026: 10.
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12 most cited of 15 All 15 (JSON)
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- 2026Keep It in Mind: User Centric Continual Spatial Intelligence Reasoning in Egocentric Video Streams13 Jun 2026
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- 2026Beyond 3D VQAs: Injecting 3D Spatial Priors into Vision-Language Models for Enhanced Geometric Reasoning28 May 2026
- 2026Learning Multi-View Spatial Reasoning from Cross-View Relations30 Mar 2026
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- 2026CityCube: Benchmarking Cross-view Spatial Reasoning on Vision-Language Models in Urban Environments20 Jan 2026
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- 2025CrossVid: A Comprehensive Benchmark for Evaluating Cross-Video Reasoning in Multimodal Large Language Models15 Nov 2025
12 newest of 15 All 15 (JSON)
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