mlsanityData to 7 Oct 2026

Few-Shot Human Motion Transfer by Personalized Geometry and Texture Modeling

arXiv 2103.14338 ↗First posted 26 Mar 2021cs.CV cs.GRcited by 21

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Abstract (arXiv)

We present a new method for few-shot human motion transfer that achieves realistic human image generation with only a small number of appearance inputs. Despite recent advances in single person motion transfer, prior methods often require a large number of training images and take long training time. One promising direction is to perform few-shot human motion transfer, which only needs a few of source images for appearance transfer. However, it is particularly challenging to obtain satisfactory transfer results. In this paper, we address this issue by rendering a human texture map to a surface geometry (represented as a UV map), which is personalized to the source person. Our geometry generator combines the shape information from source images, and the pose information from 2D keypoints to synthesize the personalized UV map. A texture generator then generates the texture map conditioned on the texture of source images to fill out invisible parts. Furthermore, we may fine-tune the texture map on the manifold of the texture generator from a few source images at the test time, which improves the quality of the texture map without over-fitting or artifacts. Extensive experiments show the proposed method outperforms state-of-the-art methods both qualitatively and quantitatively. Our code is available at https://github.com/HuangZhiChao95/FewShotMotionTransfer.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 37 of its 44 references that are in the map. First posted on arXiv 26 Mar 2021.

Builds on

37 of 44 references.

References · 37

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25 more
  1. 2018DensePose: Dense Human Pose Estimation In The Wildcited by 573
  2. 2017Beyond Part Models: Person Retrieval with Refined Part Pooling (and a Strong Convolutional Baseline)cited by 472
  3. 2018Video-to-Video Synthesiscited by 388
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  6. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  7. 2017Pose Guided Person Image Generationcited by 251
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  9. 2018Animating Arbitrary Objects via Deep Motion Transfercited by 206
  10. 2019Few-shot Video-to-Video Synthesiscited by 196
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 9; 2023: 3; 2024: 3; 2025: 4; 2026: 2.

21 papers.

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  1. 2024StableAnimator: High-Quality Identity-Preserving Human Image Animationcited by 85
  2. 2023MotionEditor: Editing Video Motion via Content-Aware Diffusioncited by 56
  3. 2024MotionFollower: Editing Video Motion via Lightweight Score-Guided Diffusioncited by 29
  4. 2025FlexiAct: Towards Flexible Action Control in Heterogeneous Scenarioscited by 25
  5. 2023Human MotionFormer: Transferring Human Motions with Vision Transformerscited by 14
  6. 2022Copy Motion From One to Another: Fake Motion Video Generationcited by 13
  7. 2022RANA: Relightable Articulated Neural Avatarscited by 12
  8. 2025StableAnimator++: Overcoming Pose Misalignment and Face Distortion for Human Image Animationcited by 12
  9. 2022Human Image Generation: A Comprehensive Surveycited by 11
  10. 2022Motion Transformer for Unsupervised Image Animationcited by 8
  11. 2024Do As I Do: Pose Guided Human Motion Copycited by 8
  12. 2022Motion and Appearance Adaptation for Cross-Domain Motion Transfercited by 5
9 more
  1. 2022REMOT: A Region-to-Whole Framework for Realistic Human Motion Transfercited by 4
  2. 2026MotionWeaver: Holistic 4D-Anchored Framework for Multi-Humanoid Image Animationcited by 3
  3. 2022DRaCoN -- Differentiable Rasterization Conditioned Neural Radiance Fields for Articulated Avatarscited by 2
  4. 2022An Identity-Preserved Framework for Human Motion Transfercited by 2
  5. 2023Bidirectional Temporal Diffusion Model for Temporally Consistent Human Animationcited by 2
  6. 2025MTVCraft: Tokenizing 4D Motion for Arbitrary Character Animationcited by 2
  7. 2022UMFuse: Unified Multi View Fusion for Human Editing applicationscited by 1
  8. 2025LatentMove: Towards Complex Human Movement Video Generationcited by 1
  9. 2026DISPLAY: Directable Human-Object Interaction Video Generation via Sparse Motion Guidance and Multi-Task Auxiliarycited by 0