mlsanityData to 7 Oct 2026

LCR-Net++: Multi-person 2D and 3D Pose Detection in Natural Images

arXiv 1803.00455 ↗First posted 1 Mar 2018cs.CVcited by 88

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Abstract (arXiv)

We propose an end-to-end architecture for joint 2D and 3D human pose estimation in natural images. Key to our approach is the generation and scoring of a number of pose proposals per image, which allows us to predict 2D and 3D poses of multiple people simultaneously. Hence, our approach does not require an approximate localization of the humans for initialization. Our Localization-Classification-Regression architecture, named LCR-Net, contains 3 main components: 1) the pose proposal generator that suggests candidate poses at different locations in the image; 2) a classifier that scores the different pose proposals; and 3) a regressor that refines pose proposals both in 2D and 3D. All three stages share the convolutional feature layers and are trained jointly. The final pose estimation is obtained by integrating over neighboring pose hypotheses, which is shown to improve over a standard non maximum suppression algorithm. Our method recovers full-body 2D and 3D poses, hallucinating plausible body parts when the persons are partially occluded or truncated by the image boundary. Our approach significantly outperforms the state of the art in 3D pose estimation on Human3.6M, a controlled environment. Moreover, it shows promising results on real images for both single and multi-person subsets of the MPII 2D pose benchmark and demonstrates satisfying 3D pose results even for multi-person images.

Key facts. Cited by 88 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Mar 2018.

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Citing papers per year: 2021: 28; 2022: 29; 2023: 14; 2024: 11; 2025: 2; 2026: 4.

88 papers.

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  1. 2024Stop Regressing: Training Value Functions via Classification for Scalable Deep RLcited by 136
  2. 2021Human Pose Regression with Residual Log-likelihood Estimationcited by 131
  3. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  4. 2022PoseGPT: Quantization-based 3D Human Motion Generation and Forecastingcited by 78
  5. 2021Multi-Person Extreme Motion Predictioncited by 74
  6. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  7. 2021DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Camerascited by 67
  8. 2021Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspectivecited by 49
  9. 2021Reconstructing 3D Human Pose by Watching Humans in the Mirrorcited by 47
  10. 2021Body Meshes as Pointscited by 45
  11. 2021VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Livingcited by 35
  12. 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
38 more
  1. 2021Learning an Augmented RGB Representation with Cross-Modal Knowledge Distillation for Action Detectioncited by 32
  2. 2021Gravity-Aware Monocular 3D Human-Object Reconstructioncited by 30
  3. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  4. 2023HSCNet++: Hierarchical Scene Coordinate Classification and Regression for Visual Localization with Transformercited by 26
  5. 2022Artificial Intelligence for the Metaverse: A Surveycited by 25
  6. 2022Uncertainty-Aware Adaptation for Self-Supervised 3D Human Pose Estimationcited by 25
  7. 2021Shape-aware Multi-Person Pose Estimation from Multi-View Imagescited by 24
  8. 2021DECA: Deep viewpoint-Equivariant human pose estimation using Capsule Autoencoderscited by 23
  9. 2022H3WB: Human3.6M 3D WholeBody Dataset and Benchmarkcited by 23
  10. 2022Weakly Supervised 3D Multi-person Pose Estimation for Large-scale Scenes based on Monocular Camera and Single LiDARcited by 23
  11. 2021PandaNet : Anchor-Based Single-Shot Multi-Person 3D Pose Estimationcited by 22
  12. 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
  13. 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
  14. 2023Vision-Based Human Pose Estimation via Deep Learning: A Surveycited by 20
  15. 2023Scene-Aware 3D Multi-Human Motion Capture from a Single Cameracited by 19
  16. 2023Just Add π! Pose Induced Video Transformers for Understanding Activities of Daily Livingcited by 19
  17. 2023Reconstructing Groups of People with Hypergraph Relational Reasoningcited by 18
  18. 2022Latent Discriminant deterministic Uncertaintycited by 17
  19. 2021Monocular 3D Multi-Person Pose Estimation by Integrating Top-Down and Bottom-Up Networkscited by 16
  20. 2022PoseBERT: A Generic Transformer Module for Temporal 3D Human Modelingcited by 15
  21. 2023Ten Years of Generative Adversarial Nets (GANs): A survey of the state-of-the-artcited by 14
  22. 2022Dual networks based 3D Multi-Person Pose Estimation from Monocular Videocited by 13
  23. 2023VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Spacecited by 13
  24. 2021Leveraging MoCap Data for Human Mesh Recoverycited by 12
  25. 2023Crowd3D: Towards Hundreds of People Reconstruction from a Single Imagecited by 12
  26. 2021Body Size and Depth Disambiguation in Multi-Person Reconstruction from Single Imagescited by 11
  27. 2024Deep learning for 3D human pose estimation and mesh recovery: A surveycited by 11
  28. 2022On Triangulation as a Form of Self-Supervision for 3D Human Pose Estimationcited by 10
  29. 2022VirtualPose: Learning Generalizable 3D Human Pose Models from Virtual Datacited by 10
  30. 2022Explicit Occlusion Reasoning for Multi-person 3D Human Pose Estimationcited by 10
  31. 2021Iterative Greedy Matching for 3D Human Pose Tracking from Multiple Viewscited by 9
  32. 2021WildGait: Learning Gait Representations from Raw Surveillance Streamscited by 9
  33. 2022Distribution-Aware Single-Stage Models for Multi-Person 3D Pose Estimationcited by 9
  34. 2022Dynamic Graph Reasoning for Multi-person 3D Pose Estimationcited by 9
  35. 2021Deep Monocular 3D Human Pose Estimation via Cascaded Dimension-Liftingcited by 8
  36. 2022The Best of Both Worlds: Combining Model-based and Nonparametric Approaches for 3D Human Body Estimationcited by 8
  37. 2022PaCMO: Partner Dependent Human Motion Generation in Dyadic Human Activity using Neural Operatorscited by 8
  38. 2024HERM: Benchmarking and Enhancing Multimodal LLMs for Human-Centric Understandingcited by 7

50 most cited of 88 All 88 (JSON)