SILG: The Multi-environment Symbolic Interactive Language Grounding Benchmark
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Abstract (arXiv)
Existing work in language grounding typically study single environments. How do we build unified models that apply across multiple environments? We propose the multi-environment Symbolic Interactive Language Grounding benchmark (SILG), which unifies a collection of diverse grounded language learning environments under a common interface. SILG consists of grid-world environments that require generalization to new dynamics, entities, and partially observed worlds (RTFM, Messenger, NetHack), as well as symbolic counterparts of visual worlds that require interpreting rich natural language with respect to complex scenes (ALFWorld, Touchdown). Together, these environments provide diverse grounding challenges in richness of observation space, action space, language specification, and plan complexity. In addition, we propose the first shared model architecture for RL on these environments, and evaluate recent advances such as egocentric local convolution, recurrent state-tracking, entity-centric attention, and pretrained LM using SILG. Our shared architecture achieves comparable performance to environment-specific architectures. Moreover, we find that many recent modelling advances do not result in significant gains on environments other than the one they were designed for. This highlights the need for a multi-environment benchmark. Finally, the best models significantly underperform humans on SILG, which suggests ample room for future work. We hope SILG enables the community to quickly identify new methodologies for language grounding that generalize to a diverse set of environments and their associated challenges.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 45 of its 65 references that are in the map. First posted on arXiv 20 Oct 2021.
Builds on
45 of 65 references.
References · 45
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33 more
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Built on by
Citing papers per year: 2022: 1; 2023: 4; 2024: 5; 2025: 0; 2026: 1.
11 papers.
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- 2024Policy Improvement using Language Feedback Modelscited by 16
- 2024Language-Guided World Models: A Model-Based Approach to AI Controlcited by 12
- 2023SPRING: Studying the Paper and Reasoning to Play Gamescited by 11
- 2023AdaRefiner: Refining Decisions of Language Models with Adaptive Feedbackcited by 10
- 2022Improving Policy Learning via Language Dynamics Distillationcited by 9
- 2023Conceptual Reinforcement Learning for Language-Conditioned Taskscited by 8
- 2026AI Finds A Waycited by 3
- 2024Foundations of Multisensory Artificial Intelligencecited by 1
- 2024Instruction Following with Goal-Conditioned Reinforcement Learning in Virtual Environmentscited by 0
- 2026AI Finds A Way24 Aug 2026
- 2024NavAgent: Multi-scale Urban Street View Fusion For UAV Embodied Vision-and-Language Navigation13 Nov 2024
- 2024Instruction Following with Goal-Conditioned Reinforcement Learning in Virtual Environments12 Jul 2024
- 2024Foundations of Multisensory Artificial Intelligence29 Apr 2024
- 2024Policy Improvement using Language Feedback Models12 Feb 2024
- 2024Language-Guided World Models: A Model-Based Approach to AI Control24 Jan 2024
- 2023AdaRefiner: Refining Decisions of Language Models with Adaptive Feedback29 Sep 2023
- 2023SPRING: Studying the Paper and Reasoning to Play Games24 May 2023
- 2023Conceptual Reinforcement Learning for Language-Conditioned Tasks9 Mar 2023
- 2023Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manuals9 Feb 2023
- 2022Improving Policy Learning via Language Dynamics Distillation30 Sep 2022