mlsanityData to 7 Oct 2026

Insights From the NeurIPS 2021 NetHack Challenge

arXiv 2203.11889 ↗First posted 22 Mar 2022cs.LG cs.AI cs.NEcited by 20

Not on the map. Why?

Abstract (arXiv)

In this report, we summarize the takeaways from the first NeurIPS 2021 NetHack Challenge. Participants were tasked with developing a program or agent that can win (i.e., 'ascend' in) the popular dungeon-crawler game of NetHack by interacting with the NetHack Learning Environment (NLE), a scalable, procedurally generated, and challenging Gym environment for reinforcement learning (RL). The challenge showcased community-driven progress in AI with many diverse approaches significantly beating the previously best results on NetHack. Furthermore, it served as a direct comparison between neural (e.g., deep RL) and symbolic AI, as well as hybrid systems, demonstrating that on NetHack symbolic bots currently outperform deep RL by a large margin. Lastly, no agent got close to winning the game, illustrating NetHack's suitability as a long-term benchmark for AI research.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 7 of its 16 references that are in the map. First posted on arXiv 22 Mar 2022.

Builds on

7 of 16 references.

References · 7

  1. 2014On the Properties of Neural Machine Translation: Encoder-Decoder Approachescited by 1,303
  2. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
  3. 2019Stabilizing Transformers for Reinforcement Learningcited by 262
  4. 2020The NetHack Learning Environmentcited by 196
  5. 2021MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Researchcited by 96
  6. 2020Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learningcited by 84
  7. 2019TorchBeast: A PyTorch Platform for Distributed RLcited by 41

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 3; 2023: 8; 2024: 7; 2025: 1; 2026: 1.

20 papers.

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