Situated Dialogue Learning through Procedural Environment Generation
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Abstract (arXiv)
We teach goal-driven agents to interactively act and speak in situated environments by training on generated curriculums. Our agents operate in LIGHT (Urbanek et al. 2019) -- a large-scale crowd-sourced fantasy text adventure game wherein an agent perceives and interacts with the world through textual natural language. Goals in this environment take the form of character-based quests, consisting of personas and motivations. We augment LIGHT by learning to procedurally generate additional novel textual worlds and quests to create a curriculum of steadily increasing difficulty for training agents to achieve such goals. In particular, we measure curriculum difficulty in terms of the rarity of the quest in the original training distribution -- an easier environment is one that is more likely to have been found in the unaugmented dataset. An ablation study shows that this method of learning from the tail of a distribution results in significantly higher generalization abilities as measured by zero-shot performance on never-before-seen quests.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 50 of its 69 references that are in the map. First posted on arXiv 7 Oct 2021.
Builds on
50 of 69 references.
References · 50
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38 more
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Built on by
Citing papers per year: 2022: 6; 2023: 1; 2024: 2.
9 papers.
- 2022ScienceWorld: Is your Agent Smarter than a 5th Grader?cited by 298
- 2022Neural Theory-of-Mind? On the Limits of Social Intelligence in Large LMscited by 220
- 2022State-of-the-art generalisation research in NLP: A taxonomy and reviewcited by 97
- 2024EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agentscited by 41
- 2022Multimodal Knowledge Alignment with Reinforcement Learningcited by 30
- 2022I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragonscited by 22
- 2024What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interactioncited by 18
- 2022Ontologically Faithful Generation of Non-Player Character Dialoguescited by 7
- 2023Natural Response Generation for Chinese Reading Comprehensioncited by 1
- 2024What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction11 Jul 2024
- 2024EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agents18 Mar 2024
- 2023Natural Response Generation for Chinese Reading Comprehension17 Feb 2023
- 2022Ontologically Faithful Generation of Non-Player Character Dialogues20 Dec 2022
- 2022I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons20 Dec 2022
- 2022Neural Theory-of-Mind? On the Limits of Social Intelligence in Large LMs24 Oct 2022
- 2022State-of-the-art generalisation research in NLP: A taxonomy and review6 Oct 2022
- 2022Multimodal Knowledge Alignment with Reinforcement Learning25 May 2022
- 2022ScienceWorld: Is your Agent Smarter than a 5th Grader?14 Mar 2022