mlsanityData to 14 Oct 2026

Selective Perception: Optimizing State Descriptions with Reinforcement Learning for Language Model Actors

arXiv 2307.11922 ↗First posted 21 Jul 2023cs.LG cs.AI cs.CLcited by 9

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Abstract (arXiv)

Large language models (LLMs) are being applied as actors for sequential decision making tasks in domains such as robotics and games, utilizing their general world knowledge and planning abilities. However, previous work does little to explore what environment state information is provided to LLM actors via language. Exhaustively describing high-dimensional states can impair performance and raise inference costs for LLM actors. Previous LLM actors avoid the issue by relying on hand-engineered, task-specific protocols to determine which features to communicate about a state and which to leave out. In this work, we propose Brief Language INputs for DEcision-making Responses (BLINDER), a method for automatically selecting concise state descriptions by learning a value function for task-conditioned state descriptions. We evaluate BLINDER on the challenging video game NetHack and a robotic manipulation task. Our method improves task success rate, reduces input size and compute costs, and generalizes between LLM actors.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 49 of its 55 references that are in the map. First posted on arXiv 21 Jul 2023.

Builds on

49 of 55 references.

References · 49

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37 more
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Citing papers per year: 2023: 3; 2024: 4; 2025: 2.

9 papers.