Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Large Language Models (LLMs) have shown great success as high-level planners for zero-shot game-playing agents. However, these agents are primarily evaluated on Minecraft, where long-term planning is relatively straightforward. In contrast, agents tested in dynamic robot environments face limitations due to simplistic environments with only a few objects and interactions. To fill this gap in the literature, we present NetPlay, the first LLM-powered zero-shot agent for the challenging roguelike NetHack. NetHack is a particularly challenging environment due to its diverse set of items and monsters, complex interactions, and many ways to die. NetPlay uses an architecture designed for dynamic robot environments, modified for NetHack. Like previous approaches, it prompts the LLM to choose from predefined skills and tracks past interactions to enhance decision-making. Given NetHack's unpredictable nature, NetPlay detects important game events to interrupt running skills, enabling it to react to unforeseen circumstances. While NetPlay demonstrates considerable flexibility and proficiency in interacting with NetHack's mechanics, it struggles with ambiguous task descriptions and a lack of explicit feedback. Our findings demonstrate that NetPlay performs best with detailed context information, indicating the necessity for dynamic methods in supplying context information for complex games such as NetHack.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 16 of its 20 references that are in the map. First posted on arXiv 1 Mar 2024.
Builds on
16 of 20 references.
Closest ancestors · 3
Same direction, newest first
- 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov
- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory25 May
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
Other references · 13
- 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 12,865
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
- 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,172
- 2022Inner Monologue: Embodied Reasoning through Planning with Language Modelscited by 1,057
- 2023A Comprehensive Overview of Large Language Modelscited by 639
- 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 542
- 2022LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Modelscited by 459
- 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 396
- 2023Reward Design with Language Modelscited by 257
- 2020The NetHack Learning Environmentcited by 196
- 2023Motif: Intrinsic Motivation from Artificial Intelligence Feedbackcited by 99
- 2021MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Researchcited by 96
1 more
- 2022Insights From the NeurIPS 2021 NetHack Challengecited by 20
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Citing papers per year: 2024: 8; 2025: 6; 2026: 3.
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- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Gamescited by 141
- 2024A Survey on Large Language Model-Based Game Agentscited by 106
- 2024AriGraph: Learning Knowledge Graph World Models with Episodic Memory for LLM Agentscited by 100
- 2026A Survey of Agentic Reasoning for Large Language Models: Towards Recursively Self-Improving and Collective Agentscited by 47
- 2025LLM Economist: Large Population Models and Mechanism Design in Multi-Agent Generative Simulacracited by 20
- 2025Pok'eChamp: an Expert-level Minimax Language Agentcited by 16
- 2024MLLM as Retriever: Interactively Learning Multimodal Retrieval for Embodied Agentscited by 11
- 2024Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedbackcited by 10
- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
- 2024Codenames as a Benchmark for Large Language Modelscited by 8
- 2025Learning Game-Playing Agents with Generative Code Optimizationcited by 8
- 2024Assessing the Zero-Shot Capabilities of LLMs for Action Evaluation in RLcited by 7
5 more
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- 2026AutoMem: Automated Learning of Memory as a Cognitive Skillcited by 4
- 2025MINDSTORES: Memory-Informed Neural Decision Synthesis for Task-Oriented Reinforcement in Embodied Systemscited by 3
- 2025Code Driven Planning with Domain-Adaptive Criticcited by 0
- 2026Up and Down the Abstraction Ladder: Code-Based Skills for Language Agentscited by 0
- 2026Up and Down the Abstraction Ladder: Code-Based Skills for Language Agents25 Sep 2026
- 2026AutoMem: Automated Learning of Memory as a Cognitive Skill1 Jul 2026
- 2026A Survey of Agentic Reasoning for Large Language Models: Towards Recursively Self-Improving and Collective Agents18 Jan 2026
- 2025Leveraging LLM Agents for Automated Video Game Testing26 Sep 2025
- 2025Code Driven Planning with Domain-Adaptive Critic23 Sep 2025
- 2025Learning Game-Playing Agents with Generative Code Optimization27 Aug 2025
- 2025LLM Economist: Large Population Models and Mechanism Design in Multi-Agent Generative Simulacra21 Jul 2025
- 2025Pok'eChamp: an Expert-level Minimax Language Agent6 Mar 2025
- 2025MINDSTORES: Memory-Informed Neural Decision Synthesis for Task-Oriented Reinforcement in Embodied Systems31 Jan 2025
- 2024Codenames as a Benchmark for Large Language Models16 Dec 2024
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games20 Nov 2024
- 2024GPT for Games: An Updated Scoping Review (2020-2024)1 Nov 2024
5 more
- 2024Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedback30 Oct 2024
- 2024MLLM as Retriever: Interactively Learning Multimodal Retrieval for Embodied Agents4 Oct 2024
- 2024Assessing the Zero-Shot Capabilities of LLMs for Action Evaluation in RL19 Sep 2024
- 2024AriGraph: Learning Knowledge Graph World Models with Episodic Memory for LLM Agents5 Jul 2024
- 2024A Survey on Large Language Model-Based Game Agents2 Apr 2024
- 2024A Survey on Large Language Model-Based Game Agentscited by 106
- 2025LLM Economist: Large Population Models and Mechanism Design in Multi-Agent Generative Simulacracited by 20
- 2025Pok'eChamp: an Expert-level Minimax Language Agentcited by 16
- 2024MLLM as Retriever: Interactively Learning Multimodal Retrieval for Embodied Agentscited by 11
- 2024Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedbackcited by 10
- 2025Learning Game-Playing Agents with Generative Code Optimizationcited by 8
- 2025Leveraging LLM Agents for Automated Video Game Testingcited by 4
- 2026Up and Down the Abstraction Ladder: Code-Based Skills for Language Agentscited by 0
- 2026Up and Down the Abstraction Ladder: Code-Based Skills for Language Agents25 Sep 2026
- 2025Leveraging LLM Agents for Automated Video Game Testing26 Sep 2025
- 2025Learning Game-Playing Agents with Generative Code Optimization27 Aug 2025
- 2025LLM Economist: Large Population Models and Mechanism Design in Multi-Agent Generative Simulacra21 Jul 2025
- 2025Pok'eChamp: an Expert-level Minimax Language Agent6 Mar 2025
- 2024Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedback30 Oct 2024
- 2024MLLM as Retriever: Interactively Learning Multimodal Retrieval for Embodied Agents4 Oct 2024
- 2024A Survey on Large Language Model-Based Game Agents2 Apr 2024
- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
- 2024Assessing the Zero-Shot Capabilities of LLMs for Action Evaluation in RLcited by 7
- 2026AutoMem: Automated Learning of Memory as a Cognitive Skillcited by 4
- 2025MINDSTORES: Memory-Informed Neural Decision Synthesis for Task-Oriented Reinforcement in Embodied Systemscited by 3
- 2025Code Driven Planning with Domain-Adaptive Criticcited by 0
- 2026AutoMem: Automated Learning of Memory as a Cognitive Skill1 Jul 2026
- 2025Code Driven Planning with Domain-Adaptive Critic23 Sep 2025
- 2025MINDSTORES: Memory-Informed Neural Decision Synthesis for Task-Oriented Reinforcement in Embodied Systems31 Jan 2025
- 2024GPT for Games: An Updated Scoping Review (2020-2024)1 Nov 2024
- 2024Assessing the Zero-Shot Capabilities of LLMs for Action Evaluation in RL19 Sep 2024
Similar, not cited
Close in wording, no citation either way
- 2026NitroGen: An Open Foundation Model for Generalist Gaming Agents
- 2024LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents
- 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games
- 2023SmartPlay: A Benchmark for LLMs as Intelligent Agents
- 2024Large Language Models as Minecraft Agents
- 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft
- 2026Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization
- 2026Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models