mlsanityData to 7 Oct 2026

Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents

arXiv 2403.00690 ↗First posted 1 Mar 2024cs.AIcited by 17

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

Large Language Models (LLMs) have shown great success as high-level planners for zero-shot game-playing agents. However, these agents are primarily evaluated on Minecraft, where long-term planning is relatively straightforward. In contrast, agents tested in dynamic robot environments face limitations due to simplistic environments with only a few objects and interactions. To fill this gap in the literature, we present NetPlay, the first LLM-powered zero-shot agent for the challenging roguelike NetHack. NetHack is a particularly challenging environment due to its diverse set of items and monsters, complex interactions, and many ways to die. NetPlay uses an architecture designed for dynamic robot environments, modified for NetHack. Like previous approaches, it prompts the LLM to choose from predefined skills and tracks past interactions to enhance decision-making. Given NetHack's unpredictable nature, NetPlay detects important game events to interrupt running skills, enabling it to react to unforeseen circumstances. While NetPlay demonstrates considerable flexibility and proficiency in interacting with NetHack's mechanics, it struggles with ambiguous task descriptions and a lack of explicit feedback. Our findings demonstrate that NetPlay performs best with detailed context information, indicating the necessity for dynamic methods in supplying context information for complex games such as NetHack.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 16 of its 20 references that are in the map. First posted on arXiv 1 Mar 2024.

Builds on

16 of 20 references.

Closest ancestors · 3

Same direction, newest first

  1. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov
  2. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory25 May
  3. 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May

Other references · 13

  1. 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 12,865
  2. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
  3. 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,172
  4. 2022Inner Monologue: Embodied Reasoning through Planning with Language Modelscited by 1,057
  5. 2023A Comprehensive Overview of Large Language Modelscited by 639
  6. 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 542
  7. 2022LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Modelscited by 459
  8. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 396
  9. 2023Reward Design with Language Modelscited by 257
  10. 2020The NetHack Learning Environmentcited by 196
  11. 2023Motif: Intrinsic Motivation from Artificial Intelligence Feedbackcited by 99
  12. 2021MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Researchcited by 96
1 more
  1. 2022Insights From the NeurIPS 2021 NetHack Challengecited by 20

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Citing papers per year: 2024: 8; 2025: 6; 2026: 3.

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  1. 2026NitroGen: An Open Foundation Model for Generalist Gaming Agents
  2. 2024LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents
  3. 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games
  4. 2023SmartPlay: A Benchmark for LLMs as Intelligent Agents
  5. 2024Large Language Models as Minecraft Agents
  6. 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft
  7. 2026Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization
  8. 2026Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models