mlsanityData to 7 Oct 2026

Griddly: A platform for AI research in games

arXiv 2011.06363 ↗First posted 12 Nov 2020cs.AIcited by 31

Not on the map. Why?

Abstract (arXiv)

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game mechanics, thus making it difficult for researchers to prototype different game environments. However, testing the RL agents against a variety of game environments is critical for recent effort to study generalization in RL and avoid the problem of overfitting that may otherwise occur. In this paper, we present Griddly as a new platform for Game AI research that provides a unique combination of highly configurable games, different observer types and an efficient C++ core engine. Additionally, we present a series of baseline experiments to study the effect of different observation configurations and generalization ability of RL agents.

Key facts. Cited by 31 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Nov 2020.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 7; 2022: 3; 2023: 11; 2024: 6; 2025: 2; 2026: 2.

31 papers.

Sort:

By area:

  1. 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 320
  2. 2021MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Researchcited by 96
  3. 2024Large Language Models and Games: A Survey and Roadmapcited by 91
  4. 2022Automated Reinforcement Learning (AutoRL): A Survey and Open Problemscited by 69
  5. 2023Level Generation Through Large Language Modelscited by 68
  6. 2023XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAXcited by 54
  7. 2023MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learningcited by 30
  8. 2023Mini-BEHAVIOR: A Procedurally Generated Benchmark for Long-horizon Decision-Making in Embodied AIcited by 23
  9. 2024POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfindingcited by 20
  10. 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
  11. 2021The Neural MMO Platform for Massively Multiagent Researchcited by 17
  12. 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
19 more
  1. 2023Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learningcited by 9
  2. 2023minimax: Efficient Baselines for Autocurricula in JAXcited by 9
  3. 2023Improving Intrinsic Exploration by Creating Stationary Objectivescited by 7
  4. 2021Generalising Discrete Action Spaces with Conditional Action Treescited by 6
  5. 2022GriddlyJS: A Web IDE for Reinforcement Learningcited by 4
  6. 2024Surprise-Adaptive Intrinsic Motivation for Unsupervised Reinforcement Learningcited by 4
  7. 2024Craftium: Bridging Flexibility and Efficiency for Rich 3D Single- and Multi-Agent Environmentscited by 4
  8. 2021CleanRL: High-quality Single-file Implementations of Deep Reinforcement Learning Algorithmscited by 3
  9. 2021Did I do that? Blame as a means to identify controlled effects in reinforcement learningcited by 2
  10. 2022Watts: Infrastructure for Open-Ended Learningcited by 2
  11. 2024Syllabus: Portable Curricula for Reinforcement Learning Agentscited by 2
  12. 2023PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Gamescited by 1
  13. 2023Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Gamescited by 1
  14. 2025The Emergence of Complex Behavior in Large-Scale Ecological Environmentscited by 1
  15. 2025Robust Agents in Open-Ended Worldscited by 1
  16. 2021Predictive Control Using Learned State Space Models via Rolling Horizon Evolutioncited by 0
  17. 2024A Research Agenda for Usability and Generalisation in Reinforcement Learningcited by 0
  18. 2026CoGrid & the Multi-User Gymnasium: A Framework for Multi-Agent Experimentationcited by 0
  19. 2026PlayTrain: An Efficient Reinforcement Learning Framework for LLM-Generated Adaptable JavaScript Gamescited by 0