Improving Intrinsic Exploration with Language Abstractions
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Abstract (arXiv)
Reinforcement learning (RL) agents are particularly hard to train when rewards are sparse. One common solution is to use intrinsic rewards to encourage agents to explore their environment. However, recent intrinsic exploration methods often use state-based novelty measures which reward low-level exploration and may not scale to domains requiring more abstract skills. Instead, we explore natural language as a general medium for highlighting relevant abstractions in an environment. Unlike previous work, we evaluate whether language can improve over existing exploration methods by directly extending (and comparing to) competitive intrinsic exploration baselines: AMIGo (Campero et al., 2021) and NovelD (Zhang et al., 2021). These language-based variants outperform their non-linguistic forms by 47-85% across 13 challenging tasks from the MiniGrid and MiniHack environment suites.
Key facts. Cited by 49 papers in the map (data through 7 Oct 2026). Builds on 55 of its 78 references that are in the map. First posted on arXiv 17 Feb 2022.
Builds on
55 of 78 references.
References · 55
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- 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
- 2018Speaker-Follower Models for Vision-and-Language Navigationcited by 337
38 more
- 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 307
- 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
- 2017Count-Based Exploration with Neural Density Modelscited by 255
- 2018BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learningcited by 238
- 2018Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environmentscited by 238
- 2020The NetHack Learning Environmentcited by 196
- 2017Reverse Curriculum Generation for Reinforcement Learningcited by 185
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- 2020Automatic Curriculum Learning For Deep RL: A Short Surveycited by 141
- 2019Language as an Abstraction for Hierarchical Deep Reinforcement Learningcited by 138
- 2020RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environmentscited by 135
- 2019Learning to Speak and Act in a Fantasy Text Adventure Gamecited by 122
- 2019Using Natural Language for Reward Shaping in Reinforcement Learningcited by 114
- 2019Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environmentscited by 113
- 2018Count-Based Exploration with the Successor Representationcited by 112
- 2021MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Researchcited by 96
- 2020Learning with AMIGo: Adversarially Motivated Intrinsic Goalscited by 86
- 2017Surprise-Based Intrinsic Motivation for Deep Reinforcement Learningcited by 83
- 2020Autotelic Agents with Intrinsically Motivated Goal-Conditioned Reinforcement Learning: a Short Surveycited by 83
- 2017Mapping Instructions and Visual Observations to Actions with Reinforcement Learningcited by 80
- 2018Learning to Understand Goal Specifications by Modelling Rewardcited by 80
- 2017Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learningcited by 79
- 2017Learning with Latent Languagecited by 75
- 2020Language as a Cognitive Tool to Imagine Goals in Curiosity-Driven Explorationcited by 68
- 2019From Language to Goals: Inverse Reinforcement Learning for Vision-Based Instruction Followingcited by 67
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- 2017Count-Based Exploration in Feature Space for Reinforcement Learningcited by 48
- 2021Grounding Language to Entities and Dynamics for Generalization in Reinforcement Learningcited by 45
- 2019Learning to Map Natural Language Instructions to Physical Quadcopter Control using Simulated Flightcited by 43
- 2021ELLA: Exploration through Learned Language Abstractioncited by 42
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- 2020Ask Your Humans: Using Human Instructions to Improve Generalization in Reinforcement Learningcited by 32
- 2019Hierarchical Decision Making by Generating and Following Natural Language Instructionscited by 30
- 2020PixL2R: Guiding Reinforcement Learning Using Natural Language by Mapping Pixels to Rewardscited by 30
- 2019Automated curricula through setter-solver interactionscited by 26
- 2019A Narration-based Reward Shaping Approach using Grounded Natural Language Commandscited by 16
50 most cited of 55 All 55 (JSON)
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Citing papers per year: 2022: 14; 2023: 16; 2024: 12; 2025: 4; 2026: 3.
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