Dungeons and Data: A Large-Scale NetHack Dataset
On the map: Offline RL and imitation learning from data → Imitation learning methods
Abstract (arXiv)
Recent breakthroughs in the development of agents to solve challenging sequential decision making problems such as Go, StarCraft, or DOTA, have relied on both simulated environments and large-scale datasets. However, progress on this research has been hindered by the scarcity of open-sourced datasets and the prohibitive computational cost to work with them. Here we present the NetHack Learning Dataset (NLD), a large and highly-scalable dataset of trajectories from the popular game of NetHack, which is both extremely challenging for current methods and very fast to run. NLD consists of three parts: 10 billion state transitions from 1.5 million human trajectories collected on the NAO public NetHack server from 2009 to 2020; 3 billion state-action-score transitions from 100,000 trajectories collected from the symbolic bot winner of the NetHack Challenge 2021; and, accompanying code for users to record, load and stream any collection of such trajectories in a highly compressed form. We evaluate a wide range of existing algorithms including online and offline RL, as well as learning from demonstrations, showing that significant research advances are needed to fully leverage large-scale datasets for challenging sequential decision making tasks.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 41 of its 90 references that are in the map. First posted on arXiv 1 Nov 2022.
Builds on
41 of 90 references.
Closest ancestors · 3
Same direction, newest first
- 2020The MAGICAL Benchmark for Robust Imitation1 Nov
- 2018Imitating Latent Policies from Observation21 May
- 2018Behavioral Cloning from Observation4 May
Other references · 38
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- 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,406
- 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,245
- 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,227
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2019Solving Rubik's Cube with a Robot Handcited by 699
- 2021What Matters in Learning from Offline Human Demonstrations for Robot Manipulationcited by 699
- 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 685
- 2019Behavior Regularized Offline Reinforcement Learningcited by 654
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- 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 494
- 2016Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collectioncited by 312
- 2019Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialogcited by 283
- 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 268
- 2019RoboNet: Large-Scale Multi-Robot Learningcited by 268
- 2022A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problemscited by 228
- 2020Keep Doing What Worked: Behavioral Modelling Priors for Offline Reinforcement Learningcited by 213
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2020The NetHack Learning Environmentcited by 196
- 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 159
- 2022Adversarially Trained Actor Critic for Offline Reinforcement Learningcited by 111
- 2017Third-Person Imitation Learningcited by 103
- 2021MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Researchcited by 96
- 2016Sim-to-Real Robot Learning from Pixels with Progressive Netscited by 89
- 2020Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learningcited by 84
- 2018Multiple Interactions Made Easy (MIME): Large Scale Demonstrations Data for Imitationcited by 76
- 2018Kickstarting Deep Reinforcement Learningcited by 75
- 2021NeoRL: A Near Real-World Benchmark for Offline Reinforcement Learningcited by 63
- 2022You Can't Count on Luck: Why Decision Transformers and RvS Fail in Stochastic Environmentscited by 62
- 2019An Optimistic Perspective on Offline Reinforcement Learningcited by 37
- 2021RLDS: an Ecosystem to Generate, Share and Use Datasets in Reinforcement Learningcited by 31
- 2022Insights From the NeurIPS 2021 NetHack Challengecited by 20
- 2019Scaling data-driven robotics with reward sketching and batch reinforcement learningcited by 18
- 2021BRAC+: Improved Behavior Regularized Actor Critic for Offline Reinforcement Learningcited by 13
- 2019Simitate: A Hybrid Imitation Learning Benchmarkcited by 10
- 2022Hierarchical Kickstarting for Skill Transfer in Reinforcement Learningcited by 7
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Citing papers per year: 2023: 9; 2024: 4; 2025: 2; 2026: 1.
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4 more
- 2023LuckyMera: a Modular AI Framework for Building Hybrid NetHack Agents17 Jul 2023
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- 2025ProgRM: Build Better GUI Agents with Progress Rewardscited by 21
- 2023Scaling Laws for Imitation Learning in Single-Agent Gamescited by 11
- 2023diff History for Neural Language Agentscited by 6
- 2025ProgRM: Build Better GUI Agents with Progress Rewards23 May 2025
- 2023diff History for Neural Language Agents12 Dec 2023
- 2023Scaling Laws for Imitation Learning in Single-Agent Games18 Jul 2023
- 2023The Generalization Gap in Offline Reinforcement Learningcited by 25
- 2023Katakomba: Tools and Benchmarks for Data-Driven NetHackcited by 5
- 2023The Generalization Gap in Offline Reinforcement Learning10 Dec 2023
- 2023Katakomba: Tools and Benchmarks for Data-Driven NetHack14 Jun 2023
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Gamescited by 141
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games20 Nov 2024
- 2023Motif: Intrinsic Motivation from Artificial Intelligence Feedbackcited by 99
- 2023Hyperparameters in Reinforcement Learning and How To Tune Themcited by 58
- 2025Latent Action Learning Requires Supervision in the Presence of Distractorscited by 40
- 2023Emergence of In-Context Reinforcement Learning from Noise Distillationcited by 26
- 2024MaestroMotif: Skill Design from Artificial Intelligence Feedbackcited by 24
- 2024Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problemcited by 23
- 2023NetHack is Hard to Hackcited by 11
- 2024Syllabus: Portable Curricula for Reinforcement Learning Agentscited by 2
- 2023LuckyMera: a Modular AI Framework for Building Hybrid NetHack Agentscited by 0
- 2026Hierarchical Behaviour Spacescited by 0
- 2026Hierarchical Behaviour Spaces27 Apr 2026
- 2025Latent Action Learning Requires Supervision in the Presence of Distractors1 Feb 2025
- 2024MaestroMotif: Skill Design from Artificial Intelligence Feedback11 Dec 2024
- 2024Syllabus: Portable Curricula for Reinforcement Learning Agents18 Nov 2024
- 2024Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problem5 Feb 2024
- 2023Emergence of In-Context Reinforcement Learning from Noise Distillation19 Dec 2023
- 2023Motif: Intrinsic Motivation from Artificial Intelligence Feedback29 Sep 2023
- 2023LuckyMera: a Modular AI Framework for Building Hybrid NetHack Agents17 Jul 2023
- 2023Hyperparameters in Reinforcement Learning and How To Tune Them2 Jun 2023
- 2023NetHack is Hard to Hack30 May 2023
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