The impact of intrinsic rewards on exploration in Reinforcement Learning
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Abstract (arXiv)
One of the open challenges in Reinforcement Learning is the hard exploration problem in sparse reward environments. Various types of intrinsic rewards have been proposed to address this challenge by pushing towards diversity. This diversity might be imposed at different levels, favouring the agent to explore different states, policies or behaviours (State, Policy and Skill level diversity, respectively). However, the impact of diversity on the agent's behaviour remains unclear. In this work, we aim to fill this gap by studying the effect of different levels of diversity imposed by intrinsic rewards on the exploration patterns of RL agents. We select four intrinsic rewards (State Count, Intrinsic Curiosity Module (ICM), Maximum Entropy, and Diversity is all you need (DIAYN)), each pushing for a different diversity level. We conduct an empirical study on MiniGrid environment to compare their impact on exploration considering various metrics related to the agent's exploration, namely: episodic return, observation coverage, agent's position coverage, policy entropy, and timeframes to reach the sparse reward. The main outcome of the study is that State Count leads to the best exploration performance in the case of low-dimensional observations. However, in the case of RGB observations, the performance of State Count is highly degraded mostly due to representation learning challenges. Conversely, Maximum Entropy is less impacted, resulting in a more robust exploration, despite being not always optimal. Lastly, our empirical study revealed that learning diverse skills with DIAYN, often linked to improved robustness and generalisation, does not promote exploration in MiniGrid environments. This is because: i) learning the skill space itself can be challenging, and ii) exploration within the skill space prioritises differentiating between behaviours rather than achieving uniform state visitation.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 61 of its 90 references that are in the map. First posted on arXiv 20 Jan 2025.
Builds on
61 of 90 references.
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38 more
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50 most cited of 61 All 61 (JSON)
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Citing papers per year: 2025: 4; 2026: 4.
8 papers.
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- 2025Analytical Survey of Learning with Low-Resource Data: From Analysis to Investigationcited by 5
- 2026Hallucinations Undermine Trust; Metacognition is a Way Forwardcited by 4
- 2025A Principle of Targeted Intervention for Multi-Agent Reinforcement Learningcited by 3
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- 2026Hallucinations Undermine Trust; Metacognition is a Way Forward2 May 2026
- 2026Why AI systems don't learn and what to do about it: Lessons on autonomous learning from cognitive science16 Mar 2026
- 2026Likelihood-Based Reward Designs for General LLM Reasoning3 Feb 2026
- 2026Unsupervised Learning of Efficient Exploration: Pre-training Adaptive Policies via Self-Imposed Goals27 Jan 2026
- 2025A Principle of Targeted Intervention for Multi-Agent Reinforcement Learning20 Oct 2025
- 2025Analytical Survey of Learning with Low-Resource Data: From Analysis to Investigation10 Oct 2025
- 2025Know When to Explore: Difficulty-Aware Certainty as a Guide for LLM Reinforcement Learning29 Aug 2025
- 2025Minding Motivation: The Effect of Intrinsic Motivation on Agent Behaviors26 Jul 2025