Deep Reinforcement Learning with Double Q-learning
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Cited by 472 in Deep reinforcement learning methods, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
The popular Q-learning algorithm is known to overestimate action values under certain conditions. It was not previously known whether, in practice, such overestimations are common, whether they harm performance, and whether they can generally be prevented. In this paper, we answer all these questions affirmatively. In particular, we first show that the recent DQN algorithm, which combines Q-learning with a deep neural network, suffers from substantial overestimations in some games in the Atari 2600 domain. We then show that the idea behind the Double Q-learning algorithm, which was introduced in a tabular setting, can be generalized to work with large-scale function approximation. We propose a specific adaptation to the DQN algorithm and show that the resulting algorithm not only reduces the observed overestimations, as hypothesized, but that this also leads to much better performance on several games.
Key facts. Cited by 1,745 papers in the map (data through 14 Oct 2026). First posted on arXiv 22 Sep 2015.
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Citing papers per year: 2018: 3; 2019: 7; 2020: 7; 2021: 342; 2022: 313; 2023: 302; 2024: 285; 2025: 288; 2026: 198.
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