mlsanityData to 14 Oct 2026

Improving Intrinsic Exploration by Creating Stationary Objectives

arXiv 2310.18144 ↗First posted 27 Oct 2023cs.LG cs.AIcited by 7

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Abstract (arXiv)

Exploration bonuses in reinforcement learning guide long-horizon exploration by defining custom intrinsic objectives. Several exploration objectives like count-based bonuses, pseudo-counts, and state-entropy maximization are non-stationary and hence are difficult to optimize for the agent. While this issue is generally known, it is usually omitted and solutions remain under-explored. The key contribution of our work lies in transforming the original non-stationary rewards into stationary rewards through an augmented state representation. For this purpose, we introduce the Stationary Objectives For Exploration (SOFE) framework. SOFE requires identifying sufficient statistics for different exploration bonuses and finding an efficient encoding of these statistics to use as input to a deep network. SOFE is based on proposing state augmentations that expand the state space but hold the promise of simplifying the optimization of the agent's objective. We show that SOFE improves the performance of several exploration objectives, including count-based bonuses, pseudo-counts, and state-entropy maximization. Moreover, SOFE outperforms prior methods that attempt to stabilize the optimization of intrinsic objectives. We demonstrate the efficacy of SOFE in hard-exploration problems, including sparse-reward tasks, pixel-based observations, 3D navigation, and procedurally generated environments.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 46 of its 58 references that are in the map. First posted on arXiv 27 Oct 2023.

Builds on

46 of 58 references.

References · 46

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34 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 2; 2026: 2.

7 papers.