mlsanityData to 14 Oct 2026

TapMo: Shape-aware Motion Generation of Skeleton-free Characters

arXiv 2310.12678 ↗First posted 19 Oct 2023cs.GR cs.CVcited by 16

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Abstract (arXiv)

Previous motion generation methods are limited to the pre-rigged 3D human model, hindering their applications in the animation of various non-rigged characters. In this work, we present TapMo, a Text-driven Animation Pipeline for synthesizing Motion in a broad spectrum of skeleton-free 3D characters. The pivotal innovation in TapMo is its use of shape deformation-aware features as a condition to guide the diffusion model, thereby enabling the generation of mesh-specific motions for various characters. Specifically, TapMo comprises two main components - Mesh Handle Predictor and Shape-aware Diffusion Module. Mesh Handle Predictor predicts the skinning weights and clusters mesh vertices into adaptive handles for deformation control, which eliminates the need for traditional skeletal rigging. Shape-aware Motion Diffusion synthesizes motion with mesh-specific adaptations. This module employs text-guided motions and mesh features extracted during the first stage, preserving the geometric integrity of the animations by accounting for the character's shape and deformation. Trained in a weakly-supervised manner, TapMo can accommodate a multitude of non-human meshes, both with and without associated text motions. We demonstrate the effectiveness and generalizability of TapMo through rigorous qualitative and quantitative experiments. Our results reveal that TapMo consistently outperforms existing auto-animation methods, delivering superior-quality animations for both seen or unseen heterogeneous 3D characters.

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 30 of its 45 references that are in the map. First posted on arXiv 19 Oct 2023.

Builds on

30 of 45 references.

References · 30

  1. 2017Attention Is All You Needcited by 60,361
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  3. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  4. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  5. 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
  6. 2022Generative Adversarial Networkscited by 5,627
  7. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  8. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
  9. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  10. 2022Human Motion Diffusion Modelcited by 1,080
  11. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
  12. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
18 more
  1. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  2. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  3. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  4. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
  5. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 287
  6. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  7. 2021Synthesis of Compositional Animations from Textual Descriptionscited by 178
  8. 2019Neural Cages for Detail-Preserving 3D Deformationscited by 106
  9. 2021Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agentscited by 106
  10. 2017Variational Autoencoders for Deforming 3D Mesh Modelscited by 70
  11. 2021Learning Skeletal Articulations with Neural Blend Shapescited by 53
  12. 2019Predicting Animation Skeletons for 3D Articulated Models via Volumetric Netscited by 39
  13. 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 30
  14. 2022Morig: Motion-aware rigging of character meshes from point cloudscited by 20
  15. 2023Zero-shot Pose Transfer for Unrigged Stylized 3D Characterscited by 13
  16. 2022Freeform Body Motion Generation from Speechcited by 11
  17. 2020Multiscale Mesh Deformation Component Analysis with Attention-based Autoencoderscited by 7
  18. 2023HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargetingcited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 2; 2025: 5; 2026: 6.

16 papers.

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  1. 2026Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimization
  2. 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion models
  3. 2026SkelGen4D: Weakly-Supervised Skeleton-Based 4D Generation for Text-Driven Mesh Animation
  4. 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion
  5. 2025UniMoGen: Universal Motion Generation
  6. 2024Shape Conditioned Human Motion Generation with Diffusion Model
  7. 2025AnimaMimic: Imitating 3D Animation from Video Priors
  8. 2025From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters