TapMo: Shape-aware Motion Generation of Skeleton-free Characters
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Abstract (arXiv)
Previous motion generation methods are limited to the pre-rigged 3D human model, hindering their applications in the animation of various non-rigged characters. In this work, we present TapMo, a Text-driven Animation Pipeline for synthesizing Motion in a broad spectrum of skeleton-free 3D characters. The pivotal innovation in TapMo is its use of shape deformation-aware features as a condition to guide the diffusion model, thereby enabling the generation of mesh-specific motions for various characters. Specifically, TapMo comprises two main components - Mesh Handle Predictor and Shape-aware Diffusion Module. Mesh Handle Predictor predicts the skinning weights and clusters mesh vertices into adaptive handles for deformation control, which eliminates the need for traditional skeletal rigging. Shape-aware Motion Diffusion synthesizes motion with mesh-specific adaptations. This module employs text-guided motions and mesh features extracted during the first stage, preserving the geometric integrity of the animations by accounting for the character's shape and deformation. Trained in a weakly-supervised manner, TapMo can accommodate a multitude of non-human meshes, both with and without associated text motions. We demonstrate the effectiveness and generalizability of TapMo through rigorous qualitative and quantitative experiments. Our results reveal that TapMo consistently outperforms existing auto-animation methods, delivering superior-quality animations for both seen or unseen heterogeneous 3D characters.
Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 30 of its 45 references that are in the map. First posted on arXiv 19 Oct 2023.
Builds on
30 of 45 references.
References · 30
- 2017Attention Is All You Needcited by 60,361
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
- 2022Generative Adversarial Networkscited by 5,627
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
- 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2022Human Motion Diffusion Modelcited by 1,080
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
18 more
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
- 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 287
- 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
- 2021Synthesis of Compositional Animations from Textual Descriptionscited by 178
- 2019Neural Cages for Detail-Preserving 3D Deformationscited by 106
- 2021Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agentscited by 106
- 2017Variational Autoencoders for Deforming 3D Mesh Modelscited by 70
- 2021Learning Skeletal Articulations with Neural Blend Shapescited by 53
- 2019Predicting Animation Skeletons for 3D Articulated Models via Volumetric Netscited by 39
- 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 30
- 2022Morig: Motion-aware rigging of character meshes from point cloudscited by 20
- 2023Zero-shot Pose Transfer for Unrigged Stylized 3D Characterscited by 13
- 2022Freeform Body Motion Generation from Speechcited by 11
- 2020Multiscale Mesh Deformation Component Analysis with Attention-based Autoencoderscited by 7
- 2023HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargetingcited by 6
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Citing papers per year: 2023: 3; 2024: 2; 2025: 5; 2026: 6.
16 papers.
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- 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 94
- 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 89
- 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
- 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
- 2025Mitigating Error Accumulation in Co-Speech Motion Generation via Global Rotation Diffusion and Multi-Level Constraintscited by 12
- 2024Generative Motion Stylization of Cross-structure Characters within Canonical Motion Spacecited by 10
- 2023HuTuMotion: Human-Tuned Navigation of Latent Motion Diffusion Models with Minimal Feedbackcited by 6
- 2025How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objectscited by 5
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
- 2026ViPS: Video-informed Pose Spaces for Auto-Rigged Meshescited by 3
- 2026Cross-Axis Feature Fusion with Joint-Wise Motion Difference Prediction for Text-Based 3D Human Motion Editingcited by 3
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
4 more
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generationcited by 1
- 2025DreamDance: Animating Character Art via Inpainting Stable Gaussian Worldscited by 0
- 2026StreamTalk: Streaming Co-Speech Gesture Generation with Key-Pose Anchoringcited by 0
- 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completioncited by 0
- 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completion13 Oct 2026
- 2026StreamTalk: Streaming Co-Speech Gesture Generation with Key-Pose Anchoring3 Aug 2026
- 2026Cross-Axis Feature Fusion with Joint-Wise Motion Difference Prediction for Text-Based 3D Human Motion Editing31 May 2026
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generation28 Apr 2026
- 2026ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes19 Apr 2026
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation21 Feb 2026
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer23 Nov 2025
- 2025Mitigating Error Accumulation in Co-Speech Motion Generation via Global Rotation Diffusion and Multi-Level Constraints13 Nov 2025
- 2025DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds30 May 2025
- 2025How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects6 Mar 2025
- 2025AnyTop: Character Animation Diffusion with Any Topology24 Feb 2025
- 2024Large Motion Model for Unified Multi-Modal Motion Generation1 Apr 2024
4 more
- 2024Generative Motion Stylization of Cross-structure Characters within Canonical Motion Space18 Mar 2024
- 2023HuTuMotion: Human-Tuned Navigation of Latent Motion Diffusion Models with Minimal Feedback19 Dec 2023
- 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation4 Dec 2023
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesis28 Nov 2023
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 94
- 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
- 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
- 2025Mitigating Error Accumulation in Co-Speech Motion Generation via Global Rotation Diffusion and Multi-Level Constraintscited by 12
- 2024Generative Motion Stylization of Cross-structure Characters within Canonical Motion Spacecited by 10
- 2025How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objectscited by 5
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
- 2026Cross-Axis Feature Fusion with Joint-Wise Motion Difference Prediction for Text-Based 3D Human Motion Editingcited by 3
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generationcited by 1
- 2025DreamDance: Animating Character Art via Inpainting Stable Gaussian Worldscited by 0
- 2026StreamTalk: Streaming Co-Speech Gesture Generation with Key-Pose Anchoringcited by 0
12 most cited of 13 All 13 (JSON)
- 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completion13 Oct 2026
- 2026StreamTalk: Streaming Co-Speech Gesture Generation with Key-Pose Anchoring3 Aug 2026
- 2026Cross-Axis Feature Fusion with Joint-Wise Motion Difference Prediction for Text-Based 3D Human Motion Editing31 May 2026
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generation28 Apr 2026
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation21 Feb 2026
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer23 Nov 2025
- 2025Mitigating Error Accumulation in Co-Speech Motion Generation via Global Rotation Diffusion and Multi-Level Constraints13 Nov 2025
- 2025DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds30 May 2025
- 2025How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects6 Mar 2025
- 2025AnyTop: Character Animation Diffusion with Any Topology24 Feb 2025
- 2024Large Motion Model for Unified Multi-Modal Motion Generation1 Apr 2024
- 2024Generative Motion Stylization of Cross-structure Characters within Canonical Motion Space18 Mar 2024
12 newest of 13 All 13 (JSON)
Similar, not cited
Close in wording, no citation either way
- 2026Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimization
- 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion models
- 2026SkelGen4D: Weakly-Supervised Skeleton-Based 4D Generation for Text-Driven Mesh Animation
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion
- 2025UniMoGen: Universal Motion Generation
- 2024Shape Conditioned Human Motion Generation with Diffusion Model
- 2025AnimaMimic: Imitating 3D Animation from Video Priors
- 2025From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters