Accurate Face Rig Approximation with Deep Differential Subspace Reconstruction
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Abstract (arXiv)
To be suitable for film-quality animation, rigs for character deformation must fulfill a broad set of requirements. They must be able to create highly stylized deformation, allow a wide variety of controls to permit artistic freedom, and accurately reflect the design intent. Facial deformation is especially challenging due to its nonlinearity with respect to the animation controls and its additional precision requirements, which often leads to highly complex face rigs that are not generalizable to other characters. This lack of generality creates a need for approximation methods that encode the deformation in simpler structures. We propose a rig approximation method that addresses these issues by learning localized shape information in differential coordinates and, separately, a subspace for mesh reconstruction. The use of differential coordinates produces a smooth distribution of errors in the resulting deformed surface, while the learned subspace provides constraints that reduce the low frequency error in the reconstruction. Our method can reconstruct both face and body deformations with high fidelity and does not require a set of well-posed animation examples, as we demonstrate with a variety of production characters.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Jun 2020.
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Citing papers per year: 2021: 3; 2022: 0; 2023: 5.
8 papers.
- 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
- 2021Learning Skeletal Articulations with Neural Blend Shapescited by 52
- 2023Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wildcited by 25
- 2021Prior-Guided Multi-View 3D Head Reconstructioncited by 14
- 2023Versatile Face Animator: Driving Arbitrary 3D Facial Avatar in RGBD Spacecited by 4
- 2023Rig Inversion by Training a Differentiable Rig Functioncited by 2
- 2023High-fidelity Interpretable Inverse Rig: An Accurate and Sparse Solution Optimizing the Quartic Blendshape Modelcited by 1
- 2023HeadRecon: High-Fidelity 3D Head Reconstruction from Monocular Videocited by 0
- 2023HeadRecon: High-Fidelity 3D Head Reconstruction from Monocular Video14 Dec 2023
- 2023Versatile Face Animator: Driving Arbitrary 3D Facial Avatar in RGBD Space11 Aug 2023
- 2023Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild15 May 2023
- 2023High-fidelity Interpretable Inverse Rig: An Accurate and Sparse Solution Optimizing the Quartic Blendshape Model9 Feb 2023
- 2023Rig Inversion by Training a Differentiable Rig Function11 Jan 2023
- 2021HeadNeRF: A Real-time NeRF-based Parametric Head Model10 Dec 2021
- 2021Prior-Guided Multi-View 3D Head Reconstruction9 Jul 2021
- 2021Learning Skeletal Articulations with Neural Blend Shapes6 May 2021