Complementary Dynamics
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Abstract (arXiv)
We present a novel approach to enrich arbitrary rig animations with elastodynamic secondary effects. Unlike previous methods which pit rig displacements and physical forces as adversaries against each other, we advocate that physics should complement artists intentions. We propose optimizing for elastodynamic displacements in the subspace orthogonal to displacements that can be created by the rig. This ensures that the additional dynamic motions do not undo the rig animation. The complementary space is high dimensional, algebraically constructed without manual oversight, and capable of rich high-frequency dynamics. Unlike prior tracking methods, we do not require extra painted weights, segmentation into fixed and free regions or tracking clusters. Our method is agnostic to the physical model and plugs into non-linear FEM simulations, geometric as-rigid-as-possible energies, or mass-spring models. Our method does not require a particular type of rig and adds secondary effects to skeletal animations, cage-based deformations, wire deformers, motion capture data, and rigid-body simulations.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Sep 2020.
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Citing papers per year: 2021: 3; 2022: 1; 2023: 0; 2024: 1; 2025: 2; 2026: 1.
8 papers.
- 2021Learning Skeletal Articulations with Neural Blend Shapescited by 52
- 2021High-order Differentiable Autoencoder for Nonlinear Model Reductioncited by 32
- 2021A Deep Emulator for Secondary Motion of 3D Characterscited by 16
- 2025AnimaMimic: Imitating 3D Animation from Video Priorscited by 7
- 2024Temporal Residual Jacobians For Rig-free Motion Transfercited by 6
- 2022Analytically Integratable Zero-restlength Springs for Capturing Dynamic Modes unrepresented by Quasistatic Neural Networkscited by 2
- 2025From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characterscited by 2
- 2026One-shot Compositional 3D Head Avatars with Deformable Haircited by 0
- 2026One-shot Compositional 3D Head Avatars with Deformable Hair16 Apr 2026
- 2025AnimaMimic: Imitating 3D Animation from Video Priors16 Dec 2025
- 2025From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters8 Sep 2025
- 2024Temporal Residual Jacobians For Rig-free Motion Transfer20 Jul 2024
- 2022Analytically Integratable Zero-restlength Springs for Capturing Dynamic Modes unrepresented by Quasistatic Neural Networks25 Jan 2022
- 2021Learning Skeletal Articulations with Neural Blend Shapes6 May 2021
- 2021A Deep Emulator for Secondary Motion of 3D Characters1 Mar 2021
- 2021High-order Differentiable Autoencoder for Nonlinear Model Reduction19 Feb 2021