DeepShaRM: Multi-View Shape and Reflectance Map Recovery Under Unknown Lighting
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Abstract (arXiv)
Geometry reconstruction of textureless, non-Lambertian objects under unknown natural illumination (i.e., in the wild) remains challenging as correspondences cannot be established and the reflectance cannot be expressed in simple analytical forms. We derive a novel multi-view method, DeepShaRM, that achieves state-of-the-art accuracy on this challenging task. Unlike past methods that formulate this as inverse-rendering, i.e., estimation of reflectance, illumination, and geometry from images, our key idea is to realize that reflectance and illumination need not be disentangled and instead estimated as a compound reflectance map. We introduce a novel deep reflectance map estimation network that recovers the camera-view reflectance maps from the surface normals of the current geometry estimate and the input multi-view images. The network also explicitly estimates per-pixel confidence scores to handle global light transport effects. A deep shape-from-shading network then updates the geometry estimate expressed with a signed distance function using the recovered reflectance maps. By alternating between these two, and, most important, by bypassing the ill-posed problem of reflectance and illumination decomposition, the method accurately recovers object geometry in these challenging settings. Extensive experiments on both synthetic and real-world data clearly demonstrate its state-of-the-art accuracy.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 15 of its 27 references that are in the map. First posted on arXiv 26 Oct 2023.
Builds on
15 of 27 references.
References · 15
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2022SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Viewscited by 175
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
- 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
- 2022VolRecon: Volume Rendering of Signed Ray Distance Functions for Generalizable Multi-View Reconstructioncited by 61
- 2022A Level Set Theory for Neural Implicit Evolution under Explicit Flowscited by 42
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Citing papers per year: 2023: 1.
1 paper.