mlsanityData to 14 Oct 2026

StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learning

arXiv 2406.09293 ↗First posted 13 Jun 2024cs.CV cs.GRcited by 4

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

We introduce StableMaterials, a novel approach for generating photorealistic physical-based rendering (PBR) materials that integrate semi-supervised learning with Latent Diffusion Models (LDMs). Our method employs adversarial training to distill knowledge from existing large-scale image generation models, minimizing the reliance on annotated data and enhancing the diversity in generation. This distillation approach aligns the distribution of the generated materials with that of image textures from an SDXL model, enabling the generation of novel materials that are not present in the initial training dataset. Furthermore, we employ a diffusion-based refiner model to improve the visual quality of the samples and achieve high-resolution generation. Finally, we distill a latent consistency model for fast generation in just four steps and propose a new tileability technique that removes visual artifacts typically associated with fewer diffusion steps. We detail the architecture and training process of StableMaterials, the integration of semi-supervised training within existing LDM frameworks and show the advantages of our approach. Comparative evaluations with state-of-the-art methods show the effectiveness of StableMaterials, highlighting its potential applications in computer graphics and beyond. StableMaterials is publicly available at https://gvecchio.com/stablematerials.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 45 of its 68 references that are in the map. First posted on arXiv 13 Jun 2024.

Builds on

45 of 68 references.

Closest ancestors · 2

Same direction, newest first

  1. 2023ControlMat: A Controlled Generative Approach to Material Capture4 Sep
  2. 2023MatFuse: Controllable Material Generation with Diffusion Models22 Aug

Other references · 43

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  4. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
  5. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
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  12. 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,588
31 more
  1. 2022DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generationcited by 3,300
  2. 2020Taming Transformers for High-Resolution Image Synthesiscited by 3,253
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  23. 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
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  26. 2024MatSynth: A Modern PBR Materials Datasetcited by 42
  27. 2023Material Palette: Extraction of Materials from a Single Imagecited by 28
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Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 1; 2026: 2.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation
  2. 2025RealMat: Realistic Materials with Diffusion and Reinforcement Learning
  3. 2026Toward Richer Material Generation via Procedural Data Enhancement
  4. 2024MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation
  5. 2025MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis
  6. 2025Generative Detail Enhancement for Physically Based Materials
  7. 2024Material Anything: Generating Materials for Any 3D Object via Diffusion
  8. 2025Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images