mlsanityData to 14 Oct 2026

Semantic-Preserved Point-based Human Avatar

arXiv 2311.11614 ↗First posted 20 Nov 2023cs.CVcited by 1

Not on the map. Why?

Abstract (arXiv)

To enable realistic experience in AR/VR and digital entertainment, we present the first point-based human avatar model that embodies the entirety expressive range of digital humans. We employ two MLPs to model pose-dependent deformation and linear skinning (LBS) weights. The representation of appearance relies on a decoder and the features that attached to each point. In contrast to alternative implicit approaches, the oriented points representation not only provides a more intuitive way to model human avatar animation but also significantly reduces both training and inference time. Moreover, we propose a novel method to transfer semantic information from the SMPL-X model to the points, which enables to better understand human body movements. By leveraging the semantic information of points, we can facilitate virtual try-on and human avatar composition through exchanging the points of same category across different subjects. Experimental results demonstrate the efficacy of our presented method.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 33 of its 44 references that are in the map. First posted on arXiv 20 Nov 2023.

Builds on

33 of 44 references.

References · 33

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  2. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  3. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  5. 2017End-to-end Recovery of Human Shape and Posecited by 885
  6. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  7. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
  8. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  9. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
  10. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  11. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  12. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
21 more
  1. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 337
  2. 2018Generating 3D faces using Convolutional Mesh Autoencoderscited by 268
  3. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  4. 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
  5. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  6. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 231
  7. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  8. 2021Shape As Points: A Differentiable Poisson Solvercited by 187
  9. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
  10. 2019DeepHuman: 3D Human Reconstruction from a Single Imagecited by 182
  11. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  12. 2019Learning to Reconstruct People in Clothing from a Single RGB Cameracited by 168
  13. 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
  14. 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
  15. 2019NASA: Neural Articulated Shape Approximationcited by 149
  16. 2018BodyNet: Volumetric Inference of 3D Human Body Shapescited by 141
  17. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  18. 2019Morphing and Sampling Network for Dense Point Cloud Completioncited by 132
  19. 2018Detailed Human Avatars from Monocular Videocited by 109
  20. 2019Kaolin: A PyTorch Library for Accelerating 3D Deep Learning Researchcited by 98
  21. 2019Detailed Human Shape Estimation from a Single Image by Hierarchical Mesh Deformationcited by 71

Built on by

Cited by year

Citing papers per year: 2024: 1.

1 paper.