Fluid-SDF: Ultra-Lightweight and Editable Implicit Shape Representation via Differentiable Primitives
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Abstract (arXiv)
Implicit Neural Representations (INRs) have become the standard for continuous 2D shape modeling, but they suffer from black-box uneditability, vulnerability to noise, and high parameter counts that severely hinder deployment on edge devices. We introduce Fluid-SDF, a highly compressed, differentiable Constructive Solid Geometry (CSG) framework that models shapes using explicit geometric primitives blended via a smooth minimum function. By replacing traditional multi-layer perceptrons (MLPs) with a parameterized primitive engine, Fluid-SDF reconstructs complex, non-convex topologies using strictly under 100 parameters, achieving comparable or superior intersection-over-union (mIoU) to standard neural baselines. Furthermore, we demonstrate that Fluid-SDF acts as a powerful geometric prior, inherently resisting high-frequency dataset noise where capacity-matched neural networks catastrophically overfit. Finally, unlike standard INRs, Fluid-SDF's explicit parameter space allows for direct, zero-shot user editing of local and global shape features without retraining. By bypassing expensive on-device gradient updates entirely, Fluid-SDF is uniquely suited for mobile AI, augmented reality, and resource-constrained embedded environments
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References · 7
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 784
- 2019BSP-Net: Generating Compact Meshes via Binary Space Partitioningcited by 205
- 2019NASA: Neural Articulated Shape Approximationcited by 149
- 2021Neural Parts: Learning Expressive 3D Shape Abstractions with Invertible Neural Networkscited by 101
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