Placing Human Animations into 3D Scenes by Learning Interaction- and Geometry-Driven Keyframes
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Abstract (arXiv)
We present a novel method for placing a 3D human animation into a 3D scene while maintaining any human-scene interactions in the animation. We use the notion of computing the most important meshes in the animation for the interaction with the scene, which we call "keyframes." These keyframes allow us to better optimize the placement of the animation into the scene such that interactions in the animations (standing, laying, sitting, etc.) match the affordances of the scene (e.g., standing on the floor or laying in a bed). We compare our method, which we call PAAK, with prior approaches, including POSA, PROX ground truth, and a motion synthesis method, and highlight the benefits of our method with a perceptual study. Human raters preferred our PAAK method over the PROX ground truth data 64.6% of the time. Additionally, in direct comparisons, the raters preferred PAAK over competing methods including 61.5% compared to POSA.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 30 of its 67 references that are in the map. First posted on arXiv 13 Sep 2022.
Builds on
30 of 67 references.
References · 30
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18 more
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Built on by
Citing papers per year: 2023: 2; 2024: 3; 2025: 1; 2026: 2.
8 papers.
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2024Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenescited by 14
- 2024Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesiscited by 6
- 2023PACE: Data-Driven Virtual Agent Interaction in Dense and Cluttered Environmentscited by 0
- 2024DEMOS: Dynamic Environment Motion Synthesis in 3D Scenes via Local Spherical-BEV Perceptioncited by 0
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitionscited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interactioncited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitions7 Jul 2026
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2024Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesis3 Dec 2024
- 2024Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenes14 Oct 2024
- 2024DEMOS: Dynamic Environment Motion Synthesis in 3D Scenes via Local Spherical-BEV Perception4 Mar 2024
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generation27 Nov 2023
- 2023PACE: Data-Driven Virtual Agent Interaction in Dense and Cluttered Environments24 Mar 2023