mlsanityData to 7 Oct 2026

Learning Continuous Environment Fields via Implicit Functions

arXiv 2111.13997 ↗First posted 27 Nov 2021cs.CVcited by 8

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Abstract (arXiv)

We propose a novel scene representation that encodes reaching distance -- the distance between any position in the scene to a goal along a feasible trajectory. We demonstrate that this environment field representation can directly guide the dynamic behaviors of agents in 2D mazes or 3D indoor scenes. Our environment field is a continuous representation and learned via a neural implicit function using discretely sampled training data. We showcase its application for agent navigation in 2D mazes, and human trajectory prediction in 3D indoor environments. To produce physically plausible and natural trajectories for humans, we additionally learn a generative model that predicts regions where humans commonly appear, and enforce the environment field to be defined within such regions. Extensive experiments demonstrate that the proposed method can generate both feasible and plausible trajectories efficiently and accurately.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 34 of its 54 references that are in the map. First posted on arXiv 27 Nov 2021.

Builds on

34 of 54 references.

References · 34

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22 more
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 3; 2023: 2; 2024: 1; 2025: 1; 2026: 1.

8 papers.