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AROS: Affordance Recognition with One-Shot Human Stances

arXiv 2210.11725 ↗First posted 21 Oct 2022cs.CVcited by 0

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Abstract (arXiv)

We present AROS, a one-shot learning approach that uses an explicit representation of interactions between highly-articulated human poses and 3D scenes. The approach is one-shot as the method does not require re-training to add new affordance instances. Furthermore, only one or a small handful of examples of the target pose are needed to describe the interaction. Given a 3D mesh of a previously unseen scene, we can predict affordance locations that support the interactions and generate corresponding articulated 3D human bodies around them. We evaluate on three public datasets of scans of real environments with varied degrees of noise. Via rigorous statistical analysis of crowdsourced evaluations, results show that our one-shot approach outperforms data-intensive baselines by up to 80%.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 15 of its 43 references that are in the map. First posted on arXiv 21 Oct 2022.

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15 of 43 references.

References · 15

  1. 2020End-to-End Object Detection with Transformerscited by 7,384
  2. 2020YOLOv4: Optimal Speed and Accuracy of Object Detectioncited by 1,624
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  4. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
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  6. 2020ResNeSt: Split-Attention Networkscited by 445
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  8. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  9. 2019Generating 3D People in Scenes without Peoplecited by 127
  10. 2021Mix3D: Out-of-Context Data Augmentation for 3D Scenescited by 126
  11. 2019Putting Humans in a Scene: Learning Affordance in 3D Indoor Environmentscited by 72
  12. 2019SpineNet: Learning Scale-Permuted Backbone for Recognition and Localizationcited by 50
3 more
  1. 2018Binge Watching: Scaling Affordance Learning from Sitcomscited by 41
  2. 2016Learning Action Maps of Large Environments via First-Person Visioncited by 11
  3. 2019Is That a Chair? Imagining Affordances Using Simulations of an Articulated Human Bodycited by 6

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