IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenes
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Abstract (arXiv)
Building embodied intelligent agents that can interact with 3D indoor environments has received increasing research attention in recent years. While most works focus on single-object or agent-object visual functionality and affordances, our work proposes to study a new kind of visual relationship that is also important to perceive and model -- inter-object functional relationships (e.g., a switch on the wall turns on or off the light, a remote control operates the TV). Humans often spend little or no effort to infer these relationships, even when entering a new room, by using our strong prior knowledge (e.g., we know that buttons control electrical devices) or using only a few exploratory interactions in cases of uncertainty (e.g., multiple switches and lights in the same room). In this paper, we take the first step in building AI system learning inter-object functional relationships in 3D indoor environments with key technical contributions of modeling prior knowledge by training over large-scale scenes and designing interactive policies for effectively exploring the training scenes and quickly adapting to novel test scenes. We create a new benchmark based on the AI2Thor and PartNet datasets and perform extensive experiments that prove the effectiveness of our proposed method. Results show that our model successfully learns priors and fast-interactive-adaptation strategies for exploring inter-object functional relationships in complex 3D scenes. Several ablation studies further validate the usefulness of each proposed module.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 64 of its 98 references that are in the map. First posted on arXiv 10 Dec 2021.
Builds on
64 of 98 references.
References · 64
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38 more
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50 most cited of 64 All 64 (JSON)
Built on by
Citing papers per year: 2022: 1; 2023: 2; 2024: 1; 2025: 2; 2026: 3.
9 papers.
- 2023LEGO-Net: Learning Regular Rearrangements of Objects in Roomscited by 76
- 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spacescited by 54
- 2024LLM-enhanced Scene Graph Learning for Household Rearrangementcited by 12
- 2023Learning Reusable Manipulation Strategiescited by 9
- 2025MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planningcited by 9
- 2026FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoningcited by 5
- 2022BusyBot: Learning to Interact, Reason, and Plan in a BusyBoard Environmentcited by 3
- 2026Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spacescited by 1
- 2026PhysGraph: A Physics-aware 3D Scene Graph for Perception and Reasoningcited by 1
- 2026PhysGraph: A Physics-aware 3D Scene Graph for Perception and Reasoning7 Jun 2026
- 2026Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spaces15 May 2026
- 2026FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoning4 Apr 2026
- 2025MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planning18 Dec 2025
- 2025Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces24 Mar 2025
- 2024LLM-enhanced Scene Graph Learning for Household Rearrangement22 Aug 2024
- 2023Learning Reusable Manipulation Strategies6 Nov 2023
- 2023LEGO-Net: Learning Regular Rearrangements of Objects in Rooms23 Jan 2023
- 2022BusyBot: Learning to Interact, Reason, and Plan in a BusyBoard Environment17 Jul 2022