Hallucinating Pose-Compatible Scenes
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Abstract (arXiv)
What does human pose tell us about a scene? We propose a task to answer this question: given human pose as input, hallucinate a compatible scene. Subtle cues captured by human pose -- action semantics, environment affordances, object interactions -- provide surprising insight into which scenes are compatible. We present a large-scale generative adversarial network for pose-conditioned scene generation. We significantly scale the size and complexity of training data, curating a massive meta-dataset containing over 19 million frames of humans in everyday environments. We double the capacity of our model with respect to StyleGAN2 to handle such complex data, and design a pose conditioning mechanism that drives our model to learn the nuanced relationship between pose and scene. We leverage our trained model for various applications: hallucinating pose-compatible scene(s) with or without humans, visualizing incompatible scenes and poses, placing a person from one generated image into another scene, and animating pose. Our model produces diverse samples and outperforms pose-conditioned StyleGAN2 and Pix2Pix/Pix2PixHD baselines in terms of accurate human placement (percent of correct keypoints) and quality (Frechet inception distance).
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 57 of its 87 references that are in the map. First posted on arXiv 13 Dec 2021.
Builds on
57 of 87 references.
References · 57
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38 more
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50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2022: 1; 2023: 5; 2024: 7; 2025: 1.
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- 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clipscited by 74
- 2023Putting People in Their Place: Affordance-Aware Human Insertion into Scenescited by 53
- 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?cited by 37
- 2022BlobGAN: Spatially Disentangled Scene Representationscited by 35
- 2024Text2Place: Affordance-aware Text Guided Human Placementcited by 11
- 2024ActAnywhere: Subject-Aware Video Background Generationcited by 8
- 2024Move-in-2D: 2D-Conditioned Human Motion Generationcited by 8
- 2024Affordance-Aware Object Insertion via Mask-Aware Dual Diffusioncited by 6
- 2023Diffusion-HPC: Synthetic Data Generation for Human Mesh Recovery in Challenging Domainscited by 5
- 2024Synthesizing Moving People with 3D Controlcited by 5
- 2023Synthesizing Environment-Specific People in Photographscited by 4
- 2024Potential Field as Scene Affordance for Behavior Change-Based Visual Risk Object Identificationcited by 2
- 2025MonSTeR: a Unified Model for Motion, Scene, Text Retrieval3 Oct 2025
- 2024Affordance-Aware Object Insertion via Mask-Aware Dual Diffusion19 Dec 2024
- 2024Move-in-2D: 2D-Conditioned Human Motion Generation17 Dec 2024
- 2024Potential Field as Scene Affordance for Behavior Change-Based Visual Risk Object Identification24 Sep 2024
- 2024Are Pose Estimators Ready for the Open World? STAGE: A GenAI Toolkit for Auditing 3D Human Pose Estimators28 Aug 2024
- 2024Text2Place: Affordance-aware Text Guided Human Placement22 Jul 2024
- 2024Synthesizing Moving People with 3D Control19 Jan 2024
- 2024ActAnywhere: Subject-Aware Video Background Generation19 Jan 2024
- 2023Synthesizing Environment-Specific People in Photographs22 Dec 2023
- 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clips11 Sep 2023
- 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?1 Jun 2023
- 2023Putting People in Their Place: Affordance-Aware Human Insertion into Scenes27 Apr 2023
2 more
- 2024Synthesizing Moving People with 3D Controlcited by 5
- 2024Synthesizing Moving People with 3D Control19 Jan 2024
- 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clipscited by 74
- 2023Putting People in Their Place: Affordance-Aware Human Insertion into Scenescited by 53
- 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?cited by 37
- 2022BlobGAN: Spatially Disentangled Scene Representationscited by 35
- 2024Text2Place: Affordance-aware Text Guided Human Placementcited by 11
- 2024ActAnywhere: Subject-Aware Video Background Generationcited by 8
- 2024Move-in-2D: 2D-Conditioned Human Motion Generationcited by 8
- 2024Affordance-Aware Object Insertion via Mask-Aware Dual Diffusioncited by 6
- 2023Diffusion-HPC: Synthetic Data Generation for Human Mesh Recovery in Challenging Domainscited by 5
- 2023Synthesizing Environment-Specific People in Photographscited by 4
- 2024Potential Field as Scene Affordance for Behavior Change-Based Visual Risk Object Identificationcited by 2
- 2025MonSTeR: a Unified Model for Motion, Scene, Text Retrievalcited by 2
12 most cited of 13 All 13 (JSON)
- 2025MonSTeR: a Unified Model for Motion, Scene, Text Retrieval3 Oct 2025
- 2024Affordance-Aware Object Insertion via Mask-Aware Dual Diffusion19 Dec 2024
- 2024Move-in-2D: 2D-Conditioned Human Motion Generation17 Dec 2024
- 2024Potential Field as Scene Affordance for Behavior Change-Based Visual Risk Object Identification24 Sep 2024
- 2024Are Pose Estimators Ready for the Open World? STAGE: A GenAI Toolkit for Auditing 3D Human Pose Estimators28 Aug 2024
- 2024Text2Place: Affordance-aware Text Guided Human Placement22 Jul 2024
- 2024ActAnywhere: Subject-Aware Video Background Generation19 Jan 2024
- 2023Synthesizing Environment-Specific People in Photographs22 Dec 2023
- 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clips11 Sep 2023
- 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?1 Jun 2023
- 2023Putting People in Their Place: Affordance-Aware Human Insertion into Scenes27 Apr 2023
- 2023Diffusion-HPC: Synthetic Data Generation for Human Mesh Recovery in Challenging Domains16 Mar 2023
12 newest of 13 All 13 (JSON)