mlsanityData to 14 Oct 2026

Hallucinating Pose-Compatible Scenes

arXiv 2112.06909 ↗First posted 13 Dec 2021cs.CVcited by 14

Not on the map. Why?

Abstract (arXiv)

What does human pose tell us about a scene? We propose a task to answer this question: given human pose as input, hallucinate a compatible scene. Subtle cues captured by human pose -- action semantics, environment affordances, object interactions -- provide surprising insight into which scenes are compatible. We present a large-scale generative adversarial network for pose-conditioned scene generation. We significantly scale the size and complexity of training data, curating a massive meta-dataset containing over 19 million frames of humans in everyday environments. We double the capacity of our model with respect to StyleGAN2 to handle such complex data, and design a pose conditioning mechanism that drives our model to learn the nuanced relationship between pose and scene. We leverage our trained model for various applications: hallucinating pose-compatible scene(s) with or without humans, visualizing incompatible scenes and poses, placing a person from one generated image into another scene, and animating pose. Our model produces diverse samples and outperforms pose-conditioned StyleGAN2 and Pix2Pix/Pix2PixHD baselines in terms of accurate human placement (percent of correct keypoints) and quality (Frechet inception distance).

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 57 of its 87 references that are in the map. First posted on arXiv 13 Dec 2021.

Builds on

57 of 87 references.

References · 57

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2017Mask R-CNNcited by 7,277
  3. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 6,013
  4. 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,527
  5. 2014Going Deeper with Convolutionscited by 4,241
  6. 2014Deep Learning Face Attributes in the Wildcited by 3,693
  7. 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,588
  8. 2017Progressive Growing of GANs for Improved Quality, Stability, and Variationcited by 2,988
  9. 2019The Curious Case of Neural Text Degenerationcited by 2,916
  10. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,694
  11. 2018Large Scale GAN Training for High Fidelity Natural Image Synthesiscited by 2,626
  12. 2014Conditional Generative Adversarial Netscited by 2,162
38 more
  1. 2017The Kinetics Human Action Video Datasetcited by 1,909
  2. 2018Glow: Generative Flow with Invertible 1x1 Convolutionscited by 1,545
  3. 2015LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loopcited by 1,355
  4. 2018Hierarchical Neural Story Generationcited by 1,193
  5. 2020Training Generative Adversarial Networks with Limited Datacited by 1,186
  6. 2017High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANscited by 1,179
  7. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  8. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,064
  9. 2019CNN-generated images are surprisingly easy to spot... for nowcited by 847
  10. 2016Generative Adversarial Text to Image Synthesiscited by 735
  11. 2018Which Training Methods for GANs do actually Converge?cited by 679
  12. 2019Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?cited by 675
  13. 2020GANSpace: Discovering Interpretable GAN Controlscited by 614
  14. 2016Hollywood in Homes: Crowdsourcing Data Collection for Activity Understandingcited by 537
  15. 2018Video-to-Video Synthesiscited by 390
  16. 2020Differentiable Augmentation for Data-Efficient GAN Trainingcited by 363
  17. 2018Learning 3D Human Dynamics from Videocited by 316
  18. 2018Everybody Dance Nowcited by 315
  19. 2019A Short Note on the Kinetics-700 Human Action Datasetcited by 310
  20. 2017Pose Guided Person Image Generationcited by 251
  21. 2019On the "steerability" of generative adversarial networkscited by 248
  22. 2018YouTube-VOS: Sequence-to-Sequence Video Object Segmentationcited by 232
  23. 2018Moments in Time Dataset: one million videos for event understandingcited by 215
  24. 2020Swapping Autoencoder for Deep Image Manipulationcited by 215
  25. 2017Detecting and Recognizing Human-Object Interactionscited by 199
  26. 2019GANalyze: Toward Visual Definitions of Cognitive Image Propertiescited by 193
  27. 2020Long-term Human Motion Prediction with Scene Contextcited by 192
  28. 2017Deformable GANs for Pose-based Human Image Generationcited by 166
  29. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  30. 2020Reconstructing Hand-Object Interactions in the Wildcited by 144
  31. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  32. 2019Dense Intrinsic Appearance Flow for Human Pose Transfercited by 104
  33. 2017Disentangled Person Image Generationcited by 98
  34. 2018Synthesizing Images of Humans in Unseen Posescited by 97
  35. 2020The Hessian Penalty: A Weak Prior for Unsupervised Disentanglementcited by 92
  36. 2019Oops! Predicting Unintentional Action in Videocited by 82
  37. 2017Learning to Act Properly: Predicting and Explaining Affordances from Imagescited by 74
  38. 2019Putting Humans in a Scene: Learning Affordance in 3D Indoor Environmentscited by 72

50 most cited of 57 All 57 (JSON)

Built on by

Cited by year

Citing papers per year: 2022: 1; 2023: 5; 2024: 7; 2025: 1.

14 papers.

Sort:

By area: