mlsanityData to 7 Oct 2026

Mesh Neural Cellular Automata

arXiv 2311.02820 ↗First posted 6 Nov 2023cs.CV cs.AI cs.GRcited by 10

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Abstract (arXiv)

Texture modeling and synthesis are essential for enhancing the realism of virtual environments. Methods that directly synthesize textures in 3D offer distinct advantages to the UV-mapping-based methods as they can create seamless textures and align more closely with the ways textures form in nature. We propose Mesh Neural Cellular Automata (MeshNCA), a method that directly synthesizes dynamic textures on 3D meshes without requiring any UV maps. MeshNCA is a generalized type of cellular automata that can operate on a set of cells arranged on non-grid structures such as the vertices of a 3D mesh. MeshNCA accommodates multi-modal supervision and can be trained using different targets such as images, text prompts, and motion vector fields. Only trained on an Icosphere mesh, MeshNCA shows remarkable test-time generalization and can synthesize textures on unseen meshes in real time. We conduct qualitative and quantitative comparisons to demonstrate that MeshNCA outperforms other 3D texture synthesis methods in terms of generalization and producing high-quality textures. Moreover, we introduce a way of grafting trained MeshNCA instances, enabling interpolation between textures. MeshNCA allows several user interactions including texture density/orientation controls, grafting/regenerate brushes, and motion speed/direction controls. Finally, we implement the forward pass of our MeshNCA model using the WebGL shading language and showcase our trained models in an online interactive demo, which is accessible on personal computers and smartphones and is available at https://meshnca.github.io.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 27 of its 62 references that are in the map. First posted on arXiv 6 Nov 2023.

Builds on

27 of 62 references.

References · 27

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
  3. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
  4. 2021Text2Mesh: Text-Driven Neural Stylization for Meshescited by 332
  5. 2023TEXTure: Text-Guided Texturing of 3D Shapescited by 303
  6. 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Modelscited by 234
  7. 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
  8. 2019Texture Fields: Learning Texture Representations in Function Spacecited by 210
  9. 2020Design Space for Graph Neural Networkscited by 182
  10. 2019Style Transfer by Relaxed Optimal Transport and Self-Similaritycited by 167
  11. 2021StyleGAN-NADA: CLIP-Guided Domain Adaptation of Image Generatorscited by 164
  12. 2018Single-Image SVBRDF Capture with a Rendering-Aware Deep Networkcited by 116
15 more
  1. 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
  2. 2022TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decompositioncited by 83
  3. 2022Texturify: Generating Textures on 3D Shape Surfacescited by 65
  4. 2019Learning a Neural 3D Texture Space from 2D Exemplarscited by 53
  5. 2023X-Mesh: Towards Fast and Accurate Text-driven 3D Stylization via Dynamic Textual Guidancecited by 37
  6. 2021Learning Graph Cellular Automatacited by 33
  7. 2023Mesh2Tex: Generating Mesh Textures from Image Queriescited by 31
  8. 2023Generating Procedural Materials from Text or Image Promptscited by 21
  9. 2020GramGAN: Deep 3D Texture Synthesis From 2D Exemplarscited by 18
  10. 2022DyNCA: Real-time Dynamic Texture Synthesis Using Neural Cellular Automatacited by 18
  11. 2017Two-Stream Convolutional Networks for Dynamic Texture Synthesiscited by 15
  12. 2021μNCA: Texture Generation with Ultra-Compact Neural Cellular Automatacited by 13
  13. 2020On Demand Solid Texture Synthesis Using Deep 3D Networkscited by 7
  14. 2021Differentiable Programming of Reaction-Diffusion Patternscited by 6
  15. 2022Texture Generation Using A Graph Generative Adversarial Network And Differentiable Renderingcited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 5; 2025: 2; 2026: 3.

10 papers.