mlsanityData to 7 Oct 2026

RealMat: Realistic Materials with Diffusion and Reinforcement Learning

arXiv 2509.01134 ↗First posted 1 Sep 2025cs.GR cs.CVcited by 1

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Abstract (arXiv)

Generative models for high-quality materials are particularly desirable to make 3D content authoring more accessible. However, the majority of material generation methods are trained on synthetic data. Synthetic data provides precise supervision for material maps, which is convenient but also tends to create a significant visual gap with real-world materials. Alternatively, recent work used a small dataset of real flash photographs to guarantee realism, however such data is limited in scale and diversity. To address these limitations, we propose RealMat, a diffusion-based material generator that leverages realistic priors, including a text-to-image model and a dataset of realistic material photos under natural lighting. In RealMat, we first finetune a pretrained Stable Diffusion XL (SDXL) with synthetic material maps arranged in 2 × 2 grids. This way, our model inherits some realism of SDXL while learning the data distribution of the synthetic material grids. Still, this creates a realism gap, with some generated materials appearing synthetic. We propose to further finetune our model through reinforcement learning (RL), encouraging the generation of realistic materials. We develop a realism reward function for any material image under natural lighting, by collecting a large-scale dataset of realistic material images. We show that this approach increases generated materials' realism compared to our base model and related work.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 35 of its 53 references that are in the map. First posted on arXiv 1 Sep 2025.

Builds on

35 of 53 references.

References · 35

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  3. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  4. 2017Proximal Policy Optimization Algorithmscited by 14,441
  5. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
  6. 2023SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesiscited by 4,290
  7. 2022LAION-5B: An open large-scale dataset for training next generation image-text modelscited by 4,131
  8. 2013Auto-Encoding Variational Bayescited by 3,980
  9. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
  10. 2017Billion-scale similarity search with GPUscited by 2,477
  11. 2023ImageReward: Learning and Evaluating Human Preferences for Text-to-Image Generationcited by 1,010
  12. 2023Training Diffusion Models with Reinforcement Learningcited by 939
23 more
  1. 2023Directly Fine-Tuning Diffusion Models on Differentiable Rewardscited by 431
  2. 2023Aligning Text-to-Image Models using Human Feedbackcited by 418
  3. 2023Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Modelcited by 376
  4. 2023Common Diffusion Noise Schedules and Sample Steps are Flawedcited by 308
  5. 2018Single-Image SVBRDF Capture with a Rendering-Aware Deep Networkcited by 116
  6. 2024Video Diffusion Alignment via Reward Gradientscited by 101
  7. 2018Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Imagecited by 66
  8. 2024Deep Reward Supervisions for Tuning Text-to-Image Diffusion Modelscited by 59
  9. 2018Modeling Surface Appearance from a Single Photograph using Self-augmented Convolutional Neural Networkscited by 51
  10. 2019Flexible SVBRDF Capture with a Multi-Image Deep Networkcited by 50
  11. 2023ControlMat: A Controlled Generative Approach to Material Capturecited by 50
  12. 2024MatSynth: A Modern PBR Materials Datasetcited by 42
  13. 2023MatFuse: Controllable Material Generation with Diffusion Modelscited by 39
  14. 2021Generative Modelling of BRDF Textures from Flash Imagescited by 35
  15. 2024MatFusion: A Generative Diffusion Model for SVBRDF Capturecited by 31
  16. 2022TileGen: Tileable, Controllable Material Generation and Capturecited by 27
  17. 2021An Inverse Procedural Modeling Pipeline for SVBRDF Mapscited by 24
  18. 2023PSDR-Room: Single Photo to Scene using Differentiable Renderingcited by 23
  19. 2023Carve3D: Improving Multi-view Reconstruction Consistency for Diffusion Models with RL Finetuningcited by 22
  20. 2023Generating Procedural Materials from Text or Image Promptscited by 21
  21. 2023PhotoMat: A Material Generator Learned from Single Flash Photoscited by 18
  22. 2022MatFormer: A Generative Model for Procedural Materialscited by 12
  23. 2024ReflectanceFusion: Diffusion-based text to SVBRDF Generationcited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026Texture Space Material Diffusion
  2. 2026Toward Richer Material Generation via Procedural Data Enhancement
  3. 2024MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
  4. 2024StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learning
  5. 2024MaterialPicker: Multi-Modal DiT-Based Material Generation
  6. 2026Realiz3D: 3D Generation Made Photorealistic via Domain-Aware Learning
  7. 2023Alchemist: Parametric Control of Material Properties with Diffusion Models
  8. 2025Generative Detail Enhancement for Physically Based Materials