mlsanityData to 14 Oct 2026

MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis

arXiv 2511.16957 ↗First posted 21 Nov 2025cs.CVcited by 3

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Abstract (arXiv)

Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generative models have advanced material synthesis, existing methods lack a unified representation bridging natural image appearance and PBR properties, leading to fragmented task-specific pipelines and inability to leverage large-scale RGB image data. We present MatPedia, a foundation model built upon a novel joint RGB-PBR representation that compactly encodes materials into two interdependent latents: one for RGB appearance and one for the four PBR maps encoding complementary physical properties. By formulating them as a 5-frame sequence and employing video diffusion architectures, MatPedia naturally captures their correlations while transferring visual priors from RGB generation models. This joint representation enables a unified framework handling multiple material tasks--text-to-material generation, image-to-material generation, and intrinsic decomposition--within a single architecture. Trained on MatHybrid-410K, a mixed corpus combining PBR datasets with large-scale RGB images, MatPedia achieves native 1024×1024 synthesis that substantially surpasses existing approaches in both quality and diversity.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 38 of its 59 references that are in the map. First posted on arXiv 21 Nov 2025.

Builds on

38 of 59 references.

References · 38

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26 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

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Close in wording, no citation either way

  1. 2025MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models
  2. 2025MatE: Material Extraction from Single-Image via Geometric Prior
  3. 2026Toward Richer Material Generation via Procedural Data Enhancement
  4. 2024MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation
  5. 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing
  6. 2026VideoNeuMat: Neural Material Extraction from Generative Video Models
  7. 2026VideoMatGen: PBR Materials through Joint Generative Modeling
  8. 2025MatLat: Material Latent Space for PBR Texture Generation