mlsanityData to 14 Oct 2026

MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assets

arXiv 2404.13923 ↗First posted 22 Apr 2024cs.CVcited by 6

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Driven by powerful image diffusion models, recent research has achieved the automatic creation of 3D objects from textual or visual guidance. By performing score distillation sampling (SDS) iteratively across different views, these methods succeed in lifting 2D generative prior to the 3D space. However, such a 2D generative image prior bakes the effect of illumination and shadow into the texture. As a result, material maps optimized by SDS inevitably involve spurious correlated components. The absence of precise material definition makes it infeasible to relight the generated assets reasonably in novel scenes, which limits their application in downstream scenarios. In contrast, humans can effortlessly circumvent this ambiguity by deducing the material of the object from its appearance and semantics. Motivated by this insight, we propose MaterialSeg3D, a 3D asset material generation framework to infer underlying material from the 2D semantic prior. Based on such a prior model, we devise a mechanism to parse material in 3D space. We maintain a UV stack, each map of which is unprojected from a specific viewpoint. After traversing all viewpoints, we fuse the stack through a weighted voting scheme and then employ region unification to ensure the coherence of the object parts. To fuel the learning of semantics prior, we collect a material dataset, named Materialized Individual Objects (MIO), which features abundant images, diverse categories, and accurate annotations. Extensive quantitative and qualitative experiments demonstrate the effectiveness of our method.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 69 of its 92 references that are in the map. First posted on arXiv 22 Apr 2024.

Builds on

69 of 92 references.

Closest ancestors · 11

Same direction, newest first

  1. 2023UniDream: Unifying Diffusion Priors for Relightable Text-to-3D Generation14 Dec
  2. 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusion23 Oct
  3. 2023ControlMat: A Controlled Generative Approach to Material Capture4 Sep
  4. 2023MatFuse: Controllable Material Generation with Diffusion Models22 Aug
  5. 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors30 Jun
  6. 2023One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization29 Jun
  7. 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation24 Mar
  8. 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Models20 Mar
  9. 2022Magic3D: High-Resolution Text-to-3D Content Creation18 Nov
  10. 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
  11. 2021Diffusion Probabilistic Models for 3D Point Cloud Generation2 Mar

Other references · 58

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38 more
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50 most cited of 58 All 58 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 2; 2026: 3.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Texture Space Material Diffusion
  2. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors
  3. 2024MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
  4. 2025MatMart: Material Reconstruction of 3D Objects via Diffusion
  5. 2026VideoNeuMat: Neural Material Extraction from Generative Video Models
  6. 2025Generative Detail Enhancement for Physically Based Materials
  7. 2023TEXTure: Text-Guided Texturing of 3D Shapes
  8. 2026TaoTex: Boosting Texture Detail Fidelity for Native 3D Material Generation