mlsanityData to 7 Oct 2026

PhotoMat: A Material Generator Learned from Single Flash Photos

arXiv 2305.12296 ↗First posted 20 May 2023cs.CV cs.AI cs.GRcited by 18

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Abstract (arXiv)

Authoring high-quality digital materials is key to realism in 3D rendering. Previous generative models for materials have been trained exclusively on synthetic data; such data is limited in availability and has a visual gap to real materials. We circumvent this limitation by proposing PhotoMat: the first material generator trained exclusively on real photos of material samples captured using a cell phone camera with flash. Supervision on individual material maps is not available in this setting. Instead, we train a generator for a neural material representation that is rendered with a learned relighting module to create arbitrarily lit RGB images; these are compared against real photos using a discriminator. We then train a material maps estimator to decode material reflectance properties from the neural material representation. We train PhotoMat with a new dataset of 12,000 material photos captured with handheld phone cameras under flash lighting. We demonstrate that our generated materials have better visual quality than previous material generators trained on synthetic data. Moreover, we can fit analytical material models to closely match these generated neural materials, thus allowing for further editing and use in 3D rendering.

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Builds on 16 of its 33 references that are in the map. First posted on arXiv 20 May 2023.

Builds on

16 of 33 references.

References · 16

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
  3. 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,539
  4. 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,580
  5. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
  6. 2015A Neural Algorithm of Artistic Stylecited by 480
  7. 2018Single-Image SVBRDF Capture with a Rendering-Aware Deep Networkcited by 116
  8. 2018Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Imagecited by 66
  9. 2018Modeling Surface Appearance from a Single Photograph using Self-augmented Convolutional Neural Networkscited by 51
  10. 2019Flexible SVBRDF Capture with a Multi-Image Deep Networkcited by 50
  11. 2021Generative Modelling of BRDF Textures from Flash Imagescited by 35
  12. 2020MaterialGAN: Reflectance Capture using a Generative SVBRDF Modelcited by 33
4 more
  1. 2020Guided Fine-Tuning for Large-Scale Material Transfercited by 27
  2. 2022TileGen: Tileable, Controllable Material Generation and Capturecited by 27
  3. 2021NeuMIP: Multi-Resolution Neural Materialscited by 15
  4. 2022Controlling Material Appearance by Examplescited by 10

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 3; 2024: 4; 2025: 8; 2026: 3.

18 papers.

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