mlsanityData to 7 Oct 2026

Human Interaction Recognition Framework based on Interacting Body Part Attention

arXiv 2101.08967 ↗First posted 22 Jan 2021cs.CVcited by 11

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Abstract (arXiv)

Human activity recognition in videos has been widely studied and has recently gained significant advances with deep learning approaches; however, it remains a challenging task. In this paper, we propose a novel framework that simultaneously considers both implicit and explicit representations of human interactions by fusing information of local image where the interaction actively occurred, primitive motion with the posture of individual subject's body parts, and the co-occurrence of overall appearance change. Human interactions change, depending on how the body parts of each human interact with the other. The proposed method captures the subtle difference between different interactions using interacting body part attention. Semantically important body parts that interact with other objects are given more weight during feature representation. The combined feature of interacting body part attention-based individual representation and the co-occurrence descriptor of the full-body appearance change is fed into long short-term memory to model the temporal dynamics over time in a single framework. We validate the effectiveness of the proposed method using four widely used public datasets by outperforming the competing state-of-the-art method.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 23 of its 65 references that are in the map. First posted on arXiv 22 Jan 2021.

Builds on

23 of 65 references.

References · 23

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11 more
  1. 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 4; 2023: 3; 2024: 2; 2025: 0; 2026: 2.

11 papers.