mlsanityData to 7 Oct 2026

SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Model

arXiv 2409.17345 ↗First posted 25 Sep 2024cs.CV cs.ROcited by 35

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Abstract (arXiv)

We introduce SeaSplat, a method to enable real-time rendering of underwater scenes leveraging recent advances in 3D radiance fields. Underwater scenes are challenging visual environments, as rendering through a medium such as water introduces both range and color dependent effects on image capture. We constrain 3D Gaussian Splatting (3DGS), a recent advance in radiance fields enabling rapid training and real-time rendering of full 3D scenes, with a physically grounded underwater image formation model. Applying SeaSplat to the real-world scenes from SeaThru-NeRF dataset, a scene collected by an underwater vehicle in the US Virgin Islands, and simulation-degraded real-world scenes, not only do we see increased quantitative performance on rendering novel viewpoints from the scene with the medium present, but are also able to recover the underlying true color of the scene and restore renders to be without the presence of the intervening medium. We show that the underwater image formation helps learn scene structure, with better depth maps, as well as show that our improvements maintain the significant computational improvements afforded by leveraging a 3D Gaussian representation.

Key facts. Cited by 35 papers in the map (data through 7 Oct 2026). Builds on 22 of its 40 references that are in the map. First posted on arXiv 25 Sep 2024.

Builds on

22 of 40 references.

References · 22

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  8. 2016Unsupervised Monocular Depth Estimation with Left-Right Consistencycited by 819
  9. 2021Neural Fields in Visual Computing and Beyondcited by 539
  10. 2021Advances in Neural Renderingcited by 365
  11. 2019Fast Underwater Image Enhancement for Improved Visual Perceptioncited by 181
  12. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
10 more
  1. 2024latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstructioncited by 114
  2. 2017WaterGAN: Unsupervised Generative Network to Enable Real-time Color Correction of Monocular Underwater Imagescited by 112
  3. 2018Enhancing Underwater Imagery using Generative Adversarial Networkscited by 94
  4. 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
  5. 2023Beyond NeRF Underwater: Learning Neural Reflectance Fields for True Color Correction of Marine Imagerycited by 19
  6. 2023Semi-Supervised Visual Tracking of Marine Animals using Autonomous Underwater Vehiclescited by 15
  7. 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 15
  8. 2024Osmosis: RGBD Diffusion Prior for Underwater Image Restorationcited by 13
  9. 2023CUREE: A Curious Underwater Robot for Ecosystem Explorationcited by 11
  10. 2023DeepSeeColor: Realtime Adaptive Color Correction for Autonomous Underwater Vehicles via Deep Learning Methodscited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 11; 2026: 21.

35 papers.

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  1. 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstructioncited by 27
  2. 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
  3. 2026GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Modelcited by 11
  4. 2024Gaussian Splashing: Direct Volumetric Rendering Underwatercited by 7
  5. 20263D Smoke Scene Reconstruction Guided by Vision Priors from Multimodal Large Language Modelscited by 7
  6. 2026SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restorationcited by 6
  7. 2025SonarSplat: Novel View Synthesis of Imaging Sonar via Gaussian Splattingcited by 5
  8. 20253D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decouplingcited by 5
  9. 2025DehazeGS: Seeing Through Fog with 3D Gaussian Splattingcited by 4
  10. 2025RUSplatting: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstructioncited by 4
  11. 2025Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splattingcited by 4
  12. 2025Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splattingcited by 3
23 more
  1. 2025AI-Driven Marine Robotics: Emerging Trends in Underwater Perception and Ecosystem Monitoringcited by 3
  2. 2024AquaFuse: Waterbody Fusion for Physics Guided View Synthesis of Underwater Scenescited by 2
  3. 2026OceanSplat: Object-aware Gaussian Splatting with Trinocular View Consistency for Underwater Scene Reconstructioncited by 2
  4. 2026NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weathercited by 2
  5. 2025Semantic-guided Gaussian Splatting for High-Fidelity Underwater Scene Reconstructioncited by 1
  6. 2025From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenescited by 1
  7. 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restorationcited by 1
  8. 2026Spatiotemporal Degradation-Aware 3D Gaussian Splatting for Realistic Underwater Scene Reconstructioncited by 1
  9. 2026Wat3R: Underwater 3D Geometry Learning without Annotationscited by 1
  10. 2026WAT3R: Feedforward Underwater 3D Reconstructioncited by 1
  11. 2025TUGS: Physics-based Compact Representation of Underwater Scenes by Tensorized Gaussiancited by 0
  12. 2026UEOF: A Benchmark Dataset for Underwater Event-Based Optical Flowcited by 0
  13. 2026BALTIC: A Benchmark and Cross-Domain Strategy for 3D Reconstruction Across Air and Underwater Domains Under Varying Illuminationcited by 0
  14. 2026Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splattingcited by 0
  15. 2026Ocean4D: Generative Underwater 4D Reconstruction via Medium-Aware Video Diffusioncited by 0
  16. 2026Swimm3R: Splatting with Medium-aware SfM for Underwater 3D Reconstructioncited by 0
  17. 2026NemoSplat: Feed-Forward 4D Gaussian Splatting for Media-Aware Underwater Reconstructioncited by 0
  18. 2026AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstructioncited by 0
  19. 2026Gaussian Splatting Underwater: A Controlled Cross-Regime Studycited by 0
  20. 20263D-USE: From Image-Level to Scene-Level Underwater Enhancementcited by 0
  21. 2026FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splattingcited by 0
  22. 2026Tri-DehazeGS: Scene--Medium Decoupled Gaussian Splatting with Transmittance-Aware Optimizationcited by 0
  23. 2026OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruningcited by 0