View-Dependent Uncertainty Estimation of 3D Gaussian Splatting
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has become increasingly popular in 3D scene reconstruction for its high visual accuracy. However, uncertainty estimation of 3DGS scenes remains underexplored and is crucial to downstream tasks such as asset extraction and scene completion. Since the appearance of 3D gaussians is view-dependent, the color of a gaussian can thus be certain from an angle and uncertain from another. We thus propose to model uncertainty in 3DGS as an additional view-dependent per-gaussian feature that can be modeled with spherical harmonics. This simple yet effective modeling is easily interpretable and can be integrated into the traditional 3DGS pipeline. It is also significantly faster than ensemble methods while maintaining high accuracy, as demonstrated in our experiments.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 8 of its 13 references that are in the map. First posted on arXiv 10 Apr 2025.
Builds on
8 of 13 references.
References · 8
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
- 2023Bayes' Rays: Uncertainty Quantification for Neural Radiance Fieldscited by 91
- 2021Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representationscited by 82
- 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 64
- 2022Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fieldscited by 60
- 2024Modeling Uncertainty in 3D Gaussian Splatting through Continuous Semantic Splattingcited by 12
- 2024Sources of Uncertainty in 3D Scene Reconstructioncited by 10
Built on by
Citing papers per year: 2025: 2; 2026: 3.
5 papers.
- 2025PRIMU: Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Coveragecited by 6
- 2026ConfCtrl: Enabling Precise Camera Control in Video Diffusion via Confidence-Aware Interpolationcited by 1
- 2026GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstructioncited by 1
- 2025OUGS: Active View Selection via Object-aware Uncertainty Estimation in 3DGScited by 0
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splattingcited by 0
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 2026GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstruction31 Jul 2026
- 2026ConfCtrl: Enabling Precise Camera Control in Video Diffusion via Confidence-Aware Interpolation10 Mar 2026
- 2025OUGS: Active View Selection via Object-aware Uncertainty Estimation in 3DGS12 Nov 2025
- 2025PRIMU: Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Coverage4 Aug 2025