mlsanityData to 14 Oct 2026

OPIS: An Input-Grounded Benchmark for Multi-Object Memory in Video World Models

arXiv 2609.35052 ↗First posted 28 Sep 2026cs.CV cs.AIcited by 0

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Video world models must preserve the visual state of the world over time, but existing evaluation protocols often rely on generated histories, video reference, or selected revisit viewpoints that can confound the assessment of a model's true memory capability. To address this, we introduce OPIS, an input-grounded benchmark that strictly anchors the assessment to a fixed set of object instances from the initial observation for evaluating multi-object memory in video world models. The OPIS dataset comprises 500 cases across real-world, embodied-robotic, and game-world domains, providing dense object-level annotations for 12,672 rigid, articulated, and deformable instances. Our object-centric evaluator combines association and explicit visibility reasoning to hierarchically measure Object (O) Presence (P), Identity (I), and Structure (S), utilizing static or dynamic evaluation tracks based on object kinematics. Across eight image-to-video or camera-conditioned world models, our proposed OPIS scores range from 48.65 to 56.01. As the reference inventory grows from less than 20 to more than 40 objects, the Presence, Identity, and Structure scores show an overall decline, with the average Identity score falling from 40.22 to 23.11. The results demonstrate that preserving the particular object instances in the input is considerably harder than generating plausible visual elements.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 21 of its 37 references that are in the map. First posted on arXiv 28 Sep 2026.

Builds on

21 of 37 references.

Closest ancestors · 12

Same direction, newest first

  1. 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory30 Aug
  2. 2026R2M-Bench: Evaluating Revisit Memory via Relative Consistency in Interactive Video World Models27 Aug
  3. 2026EchoWM: Open and Enterable Omnimodal World Models24 Aug
  4. 2026Addressable Memory for Video World Models7 Aug
  5. 2026Latent Spatial Memory for Video World Models8 Jun
  6. 2026MBench: A Comprehensive Benchmark on Memory Capability for Video World Models30 May
  7. 2026WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation25 May
  8. 2026Quantitative Video World Model Evaluation for Geometric-Consistency14 May
  9. 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer14 May
  10. 2026MIND: Benchmarking Memory Consistency and Action Control in World Models8 Feb
  11. 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness27 Mar
  12. 2017AI2-THOR: An Interactive 3D Environment for Visual AI14 Dec

Other references · 9

  1. 2020End-to-End Object Detection with Transformerscited by 7,414
  2. 2018World Modelscited by 1,513
  3. 2023Mastering Diverse Domains through World Modelscited by 1,253
  4. 2025SAM 3: Segment Anything with Conceptscited by 906
  5. 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 637
  6. 2026Seedance 2.0: Advancing Video Generation for World Complexitycited by 160
  7. 2025WorldScore: A Unified Evaluation Benchmark for World Generationcited by 156
  8. 2026Infinite Worlds with Versatile Interactionscited by 48
  9. 2026IndustryShapes: An RGB-D Benchmark dataset for 6D object pose estimation of industrial assembly components and toolscited by 2

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