4D-VGGT: A General Foundation Model with SpatioTemporal Awareness for Dynamic Scene Geometry Estimation
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Abstract (arXiv)
We investigate a challenging task of dynamic scene geometry estimation, which requires representing both spatial and temporal features. Typically, existing methods align the two features into a unified latent space to model scene geometry. However, this unified paradigm suffers from potential mismatched representation due to the heterogeneous nature between spatial and temporal features. In this work, we propose 4D-VGGT, a general foundation model with divide-and-conquer spatiotemporal representation for dynamic scene geometry. Our model is divided into three aspects: 1) Multi-setting input. We design an adaptive visual grid that supports input sequences with arbitrary numbers of views and time steps. 2) Multi-level representation. We propose a cross-view global fusion for spatial representation and a cross-time local fusion for temporal representation. 3) Multi-task prediction. We append multiple task-specific heads to spatiotemporal representations, enabling a comprehensive visual geometry estimation for dynamic scenes. Under this unified framework, these components enhance the feature discriminability and application universality of our model for dynamic scenes. In addition, we integrate multiple geometry datasets to train our model and conduct extensive experiments to verify the effectiveness of our method across various tasks on multiple dynamic scene geometry benchmarks.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 78 of its 102 references that are in the map. First posted on arXiv 23 Nov 2025.
Builds on
78 of 102 references.
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38 more
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50 most cited of 78 All 78 (JSON)
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Citing papers per year: 2025: 1; 2026: 9.
10 papers.
- 2025TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Modelcited by 16
- 2026Flow4R: Unifying 4D Reconstruction and Tracking with Scene Flowcited by 8
- 2026Feed-Forward 3D Scene Modeling: A Problem-Driven Perspectivecited by 6
- 2026GAP-MLLM: Geometry-Aligned Pre-training for Activating 3D Spatial Perception in Multimodal Large Language Modelscited by 3
- 2026Stream3D-VLM: Online 3D Spatial Understanding with Incremental Geometry Priorscited by 1
- 2026TriRelVLA: Triadic Relational Structure for Generalizable Embodied Manipulationcited by 0
- 2026ST-Gen4D: Embedding 4D Spatiotemporal Cognition into World Model for 4D Generationcited by 0
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformerscited by 0
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussianscited by 0
- 2026ChronoWorld: Camera-Controlled Consistent 4D World Generation via Spatiotemporal Cues and Geometric Reflectionscited by 0
- 2026ChronoWorld: Camera-Controlled Consistent 4D World Generation via Spatiotemporal Cues and Geometric Reflections5 Oct 2026
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians14 Jun 2026
- 2026Stream3D-VLM: Online 3D Spatial Understanding with Incremental Geometry Priors5 Jun 2026
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers22 May 2026
- 2026ST-Gen4D: Embedding 4D Spatiotemporal Cognition into World Model for 4D Generation8 May 2026
- 2026TriRelVLA: Triadic Relational Structure for Generalizable Embodied Manipulation7 May 2026
- 2026Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective15 Apr 2026
- 2026GAP-MLLM: Geometry-Aligned Pre-training for Activating 3D Spatial Perception in Multimodal Large Language Models17 Mar 2026
- 2026Flow4R: Unifying 4D Reconstruction and Tracking with Scene Flow15 Feb 2026
- 2025TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Model31 Dec 2025