Not All Actions Are Equal: Rethinking Conditioning for Dexterous World Model
On the map: World models → Embodied and robot world models
Abstract (arXiv)
Recent advances in action-conditioned world models show promising progress in modeling complex interactions and forecasting future states under diverse action sequences. While these models are often driven by stronger visual representations and model capacity, action conditioning itself remains underexplored. Most existing approaches compress the entire action sequence into a single representation, which works well for low-DoF control but becomes less reliable in high-DoF scenarios. We observe that high-DoF dexterous actions are inherently heterogeneous, spanning multiple orders of magnitude, where large-scale motions coexist with subtle but important signals. When uniformly aggregated, optimization exhibits an imbalance across action components, which hinders the modeling of fine-grained effects and affects action fidelity. We therefore propose DexAC-WM, which treats action conditioning as a structured process rather than global compression. DexAC preserves dimension-level semantics via action tokenization and aligns action signals with visual dynamics through local refinement and global modulation. To address the limited high-level semantic grounding in existing world models, we further introduce a semantic branch that provides rich object-scene priors, which enables world model to capture dynamic visual details while supporting high-DoF action-conditioned video prediction. Experiments on EgoDex and EgoVerse show that combining the semantic branch with DexAC significantly improves FID, FVD, and PCK, demonstrating gains in visual-temporal realism and action-following consistency. We further verify that DexAC extends to other backbones, showing the scalability of our structured action-conditioning design. These results suggest that scaling world models to high-DoF control requires both structured action modeling and semantic grounding.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 36 of its 69 references that are in the map. First posted on arXiv 25 Jun 2026.
Builds on
36 of 69 references.
Closest ancestors · 9
Same direction, newest first
- 2026EVA: Aligning Video World Models with Executable Robot Actions via Inverse Dynamics Rewards18 Mar
- 2025Dexterous World Models19 Dec
- 2025Ctrl-World: A Controllable Generative World Model for Robot Manipulation11 Oct
- 2025Prompting with the Future: Open-World Model Predictive Control with Interactive Digital Twins16 Jun
- 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning11 Jun
- 2025FLARE: Robot Learning with Implicit World Modeling21 May
- 2025Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasets3 Apr
- 2025Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning3 Mar
- 2024RoboDreamer: Learning Compositional World Models for Robot Imagination18 Apr
Other references · 27
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
- 2025DINOv3cited by 1,414
- 2023Mastering Diverse Domains through World Modelscited by 1,253
- 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,234
- 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
- 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 694
- 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 637
- 2023TD-MPC2: Scalable, Robust World Models for Continuous Controlcited by 512
- 2023Learning Interactive Real-World Simulatorscited by 458
- 2022VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Trainingcited by 395
- 2024DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planningcited by 386
- 2023DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Datacited by 337
15 more
- 2022Masked Visual Pre-training for Motor Controlcited by 248
- 2023Any-point Trajectory Modeling for Policy Learningcited by 215
- 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 211
- 2025World Simulation with Video Foundation Models for Physical AIcited by 200
- 2025Cosmos-Reason1: From Physical Common Sense To Embodied Reasoningcited by 164
- 2024DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulationcited by 160
- 2023AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation Systemcited by 152
- 2026EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Datacited by 94
- 2025InternVLA-M1: A Spatially Guided Vision-Language-Action Framework for Generalist Robot Policycited by 84
- 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modelingcited by 62
- 2026EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the Worldcited by 57
- 2025Whole-Body Conditioned Egocentric Video Predictioncited by 30
- 2025Dexterous Manipulation through Imitation Learning: A Surveycited by 21
- 2025OpenEgo: A Large-Scale Multimodal Egocentric Dataset for Dexterous Manipulationcited by 13
- 2026VGGT-World: Transforming VGGT into an Autoregressive Geometry World Modelcited by 13
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