SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation
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Abstract (arXiv)
Humanoid foundation models are advancing faster than we can evaluate them. While real-world testing is expensive and difficult to reproduce, existing simulation benchmarks focus primarily on table-top or wheeled robots. A scalable and reproducible benchmark for whole-body humanoid loco-manipulation remains an open problem. To this end, we present SIMPLE, a unified simulation testbed for humanoid policy learning and evaluation. SIMPLE couples the accurate contact-rich dynamics of MuJoCo with the photorealistic rendering of IsaacSim. It provides a large-scale environment comprising 16 diverse whole-body tasks, 50 indoor scenes, and over 1,000 object assets. To facilitate scalable data collection, the framework integrates two data generation pipelines: automated trajectory generation via motion planning and a low-latency VR teleoperation interface. We further integrate and benchmark mainstream humanoid policies at scale in SIMPLE, including lightweight imitation networks, large vision-language-action (VLA) models, and recent world action models (WAMs). Our experiments reveal a strong correlation between policy performance in simulation and the real world. Furthermore, we demonstrate that policies trained on data collected in SIMPLE can be transferred zero-shot to physical humanoid robots under similar settings, providing a robust and reproducible foundation for humanoid robotics research.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 6 Jun 2026.
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Citing papers per year: 2026: 8.
8 papers.
- 2026WholeBodyWAM: Generalizing Pre-trained World-Action Priors to Humanoid Loco-Manipulation via WBC-Grounded Coordinationcited by 0
- 2026Beyond Kinematics: Benchmarking Simulation Fidelity for Muscle-Driven Imitation Learningcited by 0
- 2026CoHuB: A Simulation Benchmark for Multi-Humanoid Collaborationcited by 0
- 2026Humanoid Loco-Manipulation With Discrete VLA Modelcited by 0
- 2026HumanoidToolBench: Benchmarking Humanoid Tool Use from Selection to Mobile Executioncited by 0
- 2026BiGym 2.0: Benchmarking Learned and Agent-Developed Policies for Humanoid Household Manipulationcited by 0
- 2026Being-M0.7: A Latent World-Action Model for Humanoid Robotscited by 0
- 2026LIVIN: Benchmarking Spatial and Embodied Intelligence in Digital Twins of Lived-In Homescited by 0
- 2026LIVIN: Benchmarking Spatial and Embodied Intelligence in Digital Twins of Lived-In Homes8 Oct 2026
- 2026Being-M0.7: A Latent World-Action Model for Humanoid Robots8 Oct 2026
- 2026BiGym 2.0: Benchmarking Learned and Agent-Developed Policies for Humanoid Household Manipulation6 Oct 2026
- 2026HumanoidToolBench: Benchmarking Humanoid Tool Use from Selection to Mobile Execution1 Oct 2026
- 2026Humanoid Loco-Manipulation With Discrete VLA Model28 Sep 2026
- 2026CoHuB: A Simulation Benchmark for Multi-Humanoid Collaboration28 Sep 2026
- 2026Beyond Kinematics: Benchmarking Simulation Fidelity for Muscle-Driven Imitation Learning18 Sep 2026
- 2026WholeBodyWAM: Generalizing Pre-trained World-Action Priors to Humanoid Loco-Manipulation via WBC-Grounded Coordination15 Sep 2026
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- 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer
- 2026HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
- 2026FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences
- 2026MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation
- 2026LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World
- 2024HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation
- 2026AGILE: A Comprehensive Workflow for Humanoid Loco-Manipulation Learning
- 2026Test-Time Compute for Humanoid Behavior Foundation Models